• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Fixed [Indev 0.53] Occasional Saving Crash

Chaos7777

Trainer
Contributor
Describe the bug you experienced here.

What I expected to happen:
...Start up and not crash

What actually happened:
...Crashed

Steps to reproduce:
1. ...Open launcher
2. ...Log in to Gamejolt
3. ...Crash

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Kernel PANIC

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {Pokemon Metal Pack beta v0.2}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=7
CurrentLevel=1
LevelChangeDelay=939

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 2/23/2015 7:34:35 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.89 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.51641
  Full  4.5.51641
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics Family; NVIDIA GeForce GT 745M  "]
[CardRAM(s) : "2214592512; 2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadGameJoltSaveMenu()
   at net.Pokemon3D.Game.MainMenuScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private mainmenuIndex As Int32 = 7
   Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
   Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
   Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packInfoIndex As Int32 = 0
   Private deleteIndex As Int32 = 0
   Public menuIndex As Int32 = 7
   Private loadGameJoltIndex As Int32 = 0
   Private currentLevel As Int32 = 1
   Private levelChangeDelay As Int32 = 939
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private Saves As List<String>[] = {C:\Users\Donald\Downloads\Pokemon\Save\Don}
   Private SaveNames As List<String>[] = {Don}
   Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
   Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
   Private currentLanguage As String = en
   Private PackNames As List<String>[] = {Pokemon Metal Pack beta v0.2}
   Private EnabledPackNames As List<String>[] = {Pokemon Metal Pack beta v0.2}
   Private ModeNames As List<String>[] = {}
   Private tempLoadDisplay As String =
   Private renderTarget As RenderTarget2D = Nothing
   Private blurEffect As Effect = Nothing
   Private PInfoName As String =
   Private PInfoSlpash As Texture2D = Nothing
   Private PInfoVersion As String =
   Private PInfoAuthor As String =
   Private PInfoDescription As String =
   Private PInfoContent As String =
   Private tempGameModesDisplay As String =
   Private GameModeSplash As Texture2D = Nothing
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Chaos7777

Trainer
Contributor
It had happened to me a few times in .52, but this is the first time it's happened in .53. Figured I'd post. I don't know how to recreate it.
 

-N-

Dragon Tamer
Describe the bug you experienced here.

What I expected to happen:
...

What actually happened:
The game crashed wen I exited to the main menu.

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code:
Kolben Games Crash Log V 2.4
Pok├®mon 3D has crashed!
// WHAT IS THIS?

---------------------------------------------------------------------------------

Game information:

Pok├®mon 3D Indev version: 0.53 (87)
Content Packs: {Anime Cries}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=7
CurrentLevel=1
LevelChangeDelay=841

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 23/02/2015 18:47:32
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .
Available physical memory: 2 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4 
  Client  4.5.50938
  Full  4.5.50938
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce 8400 GS "]
[CardRAM(s) : "268435456"]

---------------------------------------------------------------------------------

Error information:

Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadGameJoltSaveMenu()
   at net.Pokemon3D.Game.MainMenuScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private mainmenuIndex As Int32 = 7
   Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
   Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
   Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packInfoIndex As Int32 = 0
   Private deleteIndex As Int32 = 0
   Public menuIndex As Int32 = 7
   Private loadGameJoltIndex As Int32 = 0
   Private currentLevel As Int32 = 1
   Private levelChangeDelay As Int32 = 841
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private Saves As List<String>[] = {}
   Private SaveNames As List<String>[] = {}
   Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
   Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
   Private currentLanguage As String = en
   Private PackNames As List<String>[] = {Anime Cries, Anime Cries V9.3, Custom Anime Cries (not a ContentPack)}
   Private EnabledPackNames As List<String>[] = {Anime Cries}
   Private ModeNames As List<String>[] = {}
   Private tempLoadDisplay As String =
   Private renderTarget As RenderTarget2D = Nothing
   Private blurEffect As Effect = Nothing
   Private PInfoName As String =
   Private PInfoSlpash As Texture2D = Nothing
   Private PInfoVersion As String =
   Private PInfoAuthor As String =
   Private PInfoDescription As String =
   Private PInfoContent As String =
   Private tempGameModesDisplay As String =
   Private GameModeSplash As Texture2D = Nothing
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
...

What actually happened:
The game crashed wen I exited to the main menu.

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code:
Kolben Games Crash Log V 2.4
Pok├®mon 3D has crashed!
// WHAT IS THIS?

---------------------------------------------------------------------------------

Game information:

Pok├®mon 3D Indev version: 0.53 (87)
Content Packs: {Anime Cries}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=7
CurrentLevel=1
LevelChangeDelay=841

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 23/02/2015 18:47:32
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .
Available physical memory: 2 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4
  Client  4.5.50938
  Full  4.5.50938
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce 8400 GS "]
[CardRAM(s) : "268435456"]

---------------------------------------------------------------------------------

Error information:

Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   at net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadGameJoltSaveMenu()
   at net.Pokemon3D.Game.MainMenuScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private mainmenuIndex As Int32 = 7
   Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
   Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
   Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
   Private packInfoIndex As Int32 = 0
   Private deleteIndex As Int32 = 0
   Public menuIndex As Int32 = 7
   Private loadGameJoltIndex As Int32 = 0
   Private currentLevel As Int32 = 1
   Private levelChangeDelay As Int32 = 841
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private Saves As List<String>[] = {}
   Private SaveNames As List<String>[] = {}
   Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
   Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
   Private currentLanguage As String = en
   Private PackNames As List<String>[] = {Anime Cries, Anime Cries V9.3, Custom Anime Cries (not a ContentPack)}
   Private EnabledPackNames As List<String>[] = {Anime Cries}
   Private ModeNames As List<String>[] = {}
   Private tempLoadDisplay As String =
   Private renderTarget As RenderTarget2D = Nothing
   Private blurEffect As Effect = Nothing
   Private PInfoName As String =
   Private PInfoSlpash As Texture2D = Nothing
   Private PInfoVersion As String =
   Private PInfoAuthor As String =
   Private PInfoDescription As String =
   Private PInfoContent As String =
   Private tempGameModesDisplay As String =
   Private GameModeSplash As Texture2D = Nothing
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Merged your post with the existing thread because it appears to be the same issue.
 
  • Like
Reactions: -N-

newbster

Trainer
when is next update? its getting to be a nuisence. I cant play for more than 20 steps and now there is no report popup displayed
 

Shou Liengod

Active Member
Trusted Support
when is next update? its getting to be a nuisence. I cant play for more than 20 steps and now there is no report popup displayed
dont ask when for the next update. it'll be available when its finished.
its alot of work.
 
Top