SViper
Active Member
It happened once.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wouldn't have happend with Swift.
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Game information:
Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {Kira_Pro_Grafik_HD,BlueUI,PMD,Pokémon Reorchestrated Music Pack,HGSS Music Pack HD,YAP3DMP,Pokémon Models Pack New,Pokémon Models Pack,Pokémon Diamond Pearl Platinum Font,Pokémon Universal 3D}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (37964)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: PokegearScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (PokegearScreen)
Screen state not implemented for screen class: PokegearScreen
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System specifications:
Operating system: Microsoft Windows 10 Pro Technical Preview [6.2.9200.0]
Core architecture: 64 Bit
System time: 2015-02-08 05:38:54
System language: Lithuanian (Lithuania)(LTH) / Loaded game language: lt
Decimal separator: ,
Available physical memory: 5,89 Gigabyte
Available logical processors: 4
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.53349
Full 4.5.53349
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4000; NVIDIA GeForce 610M "]
[CardRAM(s) : "2214592512; 2147483648"]
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Error information:
Message: Index was outside the bounds of the array.
InnerException: NOTHING
BaseException: Index was outside the bounds of the array.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at System.Collections.Generic.List`1.get_Item(Int32 index)
at net.Pokemon3D.Game.GameJolt.PokegearScreen.DrawFriendList()
at net.Pokemon3D.Game.GameJolt.PokegearScreen.DrawPSS()
at net.Pokemon3D.Game.GameJolt.PokegearScreen.Draw()
at net.Pokemon3D.Game.Core.Draw()
at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)