Arthur117
Trainer
Random Game crash upon knocking out a wild pokémon. It happened when I knocked out a wild Pidgey with my Pidgey in one hit on route 29, but before I received EXP.
What I expected to happen:
The battle to end normally
What actually happened:
The game crashed
Steps to reproduce:
Random.
(Add a crash log here if available and enclose it in the code tag with this button:
)
What I expected to happen:
The battle to end normally
What actually happened:
The game crashed
Steps to reproduce:
Random.
(Add a crash log here if available and enclose it in the code tag with this button:
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// GET TO DA CHOPPA
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Game information:
Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {XY Models,HQ4X,Emerald Texture Pack,HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (595056)
Playing on Servers: TRUE (Arthur's Server/thuis.webstudiovandijk.nl:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=route29.dat
UsedStrength=False
EntityCount=1269
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System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 64 Bit
System time: 7-2-2015 17:37:52
System language: Dutch (Netherlands)(NLD) / Loaded game language: en
Decimal separator: ,
Available physical memory: 7,89 Gigabyte
Available logical processors: 8
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.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.52213
Full 4.5.52213
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4600; NVIDIA GeForce GTX 850M"]
[CardRAM(s) : "1073741824; 2147483648"]
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Error information:
Message: Resource size must be greater than zero.
Parameternaam: width
InnerException: NOTHING
BaseException: Resource size must be greater than zero.
Parameternaam: width
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
bij Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
bij Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
bij Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
bij net.Pokemon3D.Game.NetworkPlayer.SpriteFontTextToTexture(SpriteFont font, String text)
bij net.Pokemon3D.Game.NetworkPlayer.Update()
bij net.Pokemon3D.Game.Level.UpdateEntities()
bij net.Pokemon3D.Game.Level.Update()
bij net.Pokemon3D.Game.OverworldScreen.Update()
bij net.Pokemon3D.Game.Core.Update(GameTime gameTime)
bij net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij Microsoft.Xna.Framework.Game.Run()
bij net.Pokemon3D.Game.Program.Main(String[] args)
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