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Unable to reproduce [Indev 0.52.1] Opening Passerby List Crash

sokita_sylllyan

Pokémon Ranger
Describe the bug you experienced here.
I was playing on official server and challenging someone to battle via chat, then I am going to open pokegear and choose PSS, When I was trying to scroll to bypasser list, game immediately closes and error reports appears
What I expected to happen:
Accessing bypasser list via PSS

What actually happened:
Crash

Steps to reproduce:
1. -
2. -
...

Code:
Kolben Games Crash Log V 2.4

Pokémon 3D has crashed!
// Never gonna give you up ~

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Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {Emerald Texture Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (407364)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: PokegearScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

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Screen state for the current screen (PokegearScreen)

Screen state not implemented for screen class: PokegearScreen

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System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
Core architecture: 32 Bit
System time: 27/01/2015 8:31:58
System language: Indonesian (Indonesia)(IND) / Loaded game language: id
Decimal separator: ,
Available physical memory: 0,99 Gigabyte
Available logical processors: 2

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.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4 
  Client  4.5.50938
  Full  4.5.50938
v4.0 
  Client  4.0.0.0

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Graphics Card information:

[CardName(s): "Mobile Intel(R) 945 Express Chipset Family; Mobile Intel(R) 945 Express Chipset Family"]
[CardRAM(s) : "268435456; "]

---------------------------------------------------------------------------------

Error information:

Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
Win32 Errorcode: -1

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Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

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CallStack:

   at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
   at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
   at net.Pokemon3D.Game.TextureManager.GetTexture(String Name)
   at net.Pokemon3D.Game.GameJolt.PokegearScreen.FillLocalList()
   at net.Pokemon3D.Game.GameJolt.PokegearScreen.UpdateLocalList()
   at net.Pokemon3D.Game.GameJolt.PokegearScreen.UpdatePSS()
   at net.Pokemon3D.Game.GameJolt.PokegearScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

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