Champion
Bug Catcher
I found a crash while going to azelea.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Work! Pleeeeeeeease?
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Game information:
Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {Anime Cries}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (453127)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Direct; Input: version=2
@text.show(Ho-oh used~Fly.)
@camera.activateThirdPerson
@level.wait(30)
@pokemon.cry(250)
@player.wearskin([POKEMON|N]250)
@player.turnto(0)
@player.move(6)
@screen.fadeout(10)
@player.warp(azalea.dat,15,12,12,0)
@sound.play(Battle\Effects\effect_fly)
@level.update
@player.setmovement(0,-2,0)
@screen.fadein(10)
@player.move(6)
@player.wearskin(51)
@camera.deactivatethirdperson
@level.wait(1)
@player.setmovement(0,0,-1)
:end; Line: 11
File Validation: True
Sandboxmode: False
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Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=azalea.dat
UsedStrength=False
EntityCount=1018
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System specifications:
Operating system: Microsoft Windows 8.1 Enterprise [6.2.9200.0]
Core architecture: 64 Bit
System time: 17-Jan-15 6:44:35 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 4 Gigabyte
Available logical processors: 2
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.Net installation information:
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "NVIDIA GeForce GT 610 "]
[CardRAM(s) : "2147483648"]
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Error information:
Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at net.Pokemon3D.Game.LevelLoader.LoadBerries()
at net.Pokemon3D.Game.LevelLoader.InternalLoad()
at net.Pokemon3D.Game.LevelLoader.LoadLevel(Object[] Params)
at net.Pokemon3D.Game.Level.UpdatePlayerWarp()
at net.Pokemon3D.Game.Level.Update()
at net.Pokemon3D.Game.ScriptCommander.DoLevel(String subClass)
at net.Pokemon3D.Game.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
at net.Pokemon3D.Game.ScriptV2.DoCommand()
at net.Pokemon3D.Game.ScriptV2.Update()
at net.Pokemon3D.Game.Script.Update()
at net.Pokemon3D.Game.ActionScript.Update()
at net.Pokemon3D.Game.OverworldScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.