Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// RTFM
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A backup file was created here: 2014-10-18_15.47.15_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
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Game information:
Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (19735)
Playing on Servers: TRUE (Pokemon World/212.12.206.128:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=route32.dat
UsedStrength=False
EntityCount=2171
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System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 10/18/2014 3:47:14 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.9 Gigabyte
Available logical processors: 4
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4000"]
[CardRAM(s) : "2214592512"]
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Error information:
Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "C:\Users\Mark\Saved Games\Pokemon 3d\Pokemon\Scripts\route32\badgeCheck.dat"]
[File Validation result: "File Validation rendered the file invalid. Array length invalid."]
[Call Origin: "ActionScript.vb"]
[Relative Path: "False"]
Source: Pokemon
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
at net.Pokemon3D.Game.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight)
at net.Pokemon3D.Game.ScriptBlock.TriggerScript(Boolean canAttach)
at net.Pokemon3D.Game.ScriptBlock.Update()
at net.Pokemon3D.Game.Level.UpdateEntities()
at net.Pokemon3D.Game.Level.Update()
at net.Pokemon3D.Game.OverworldScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.