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My Game Crashes everytime I step in Cherrygrove city

namless61789

Starting Trainer
here. somehow i got out of that problem. what i did was before i go into a new route i save. and once i go in the new route, i have to save it fast before it crashes.then i load game and go. i did this till i got to union cave. i saved near union cave and when i loaded again and went in. the NPC thats supposed to be there was gone and everyone was gone. then it crashed in union cave
 

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Fanta

Content Developer
P3D Developer
Global Moderator
here. somehow i got out of that problem. what i did was before i go into a new route i save. and once i go in the new route, i have to save it fast before it crashes.then i load game and go. i did this till i got to union cave. i saved near union cave and when i loaded again and went in. the NPC thats supposed to be there was gone and everyone was gone. then it crashed in union cave
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// 1 ERROR

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Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: BattleScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

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Screen state for the current screen (BattleScreen)

BattleMode=Standard
IsTrainerBattle=False
IsPVPBattle=False
LoadedBattleMap=battle\unioncave\unioncavef1.dat
OwnPokemon={"Pokemon"[19]}{"Experience"[842]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[9]}{"OT"[35301]}{"Ability"[62]}{"Status"[]}{"Nature"[7]}{"CatchLocation"[Sprout Tower]}{"CatchTrainer"[umar]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[89]}{"isShiny"[0]}{"Attack1"[33,35,34]}{"Attack2"[39,30,30]}{"Attack3"[98,30,30]}{"Attack4"[116,30,30]}{"HP"[13]}{"EVs"[0,1,5,0,0,3]}{"IVs"[20,22,12,25,12,22]}{"AdditionalData"[]}{"IDValue"[3BvAPAG84pg]}
OppPokemon={"Pokemon"[19]}{"Experience"[64]}{"Gender"[1]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[4]}{"OT"[00000]}{"Ability"[62]}{"Status"[]}{"Nature"[5]}{"CatchLocation"[at unknown place]}{"CatchTrainer"[???]}{"CatchBall"[5]}{"CatchMethod"[somehow obtained]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[33,35,35]}{"Attack2"[39,30,30]}{"Attack3"[98,30,30]}{"Attack4"[]}{"HP"[17]}{"EVs"[0,0,0,0,0,0]}{"IVs"[20,26,17,25,30,3]}{"AdditionalData"[]}{"IDValue"[uHvULEi6LDv]}
Values=; CanCatch=True; CanRun=True; CanBlackout=True; CanReceiveEXP=True; RoamingBattle=False; CanUseItems=True; DiveBattle=False; TempPokeFile=unioncave\unioncavef1.poke; IsInverseBattle=False
IsRemoteBattle=False
IsHost=False
MenuVisible=False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7600.0]
Core architecture: 32 Bit
System time: 1/18/2015 6:23:20 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.99 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4
  Client  4.0.30319

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) G33/G31 Express Chipset Family"]
[CardRAM(s) : "268435456"]

---------------------------------------------------------------------------------

Error information:

Message: Conversion from string "                                " to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
   at net.Pokemon3D.Game.NPC.ApplyNPCData()
   at net.Pokemon3D.Game.NPC.Initialize(String TextureID, Int32 Rotation, String Name, Int32 ID, Boolean AnimateIdle, String Movement, List`1 MoveRectangles)
   at net.Pokemon3D.Game.Entity.GetNewEntity(String EntityID, Vector3 Position, Texture2D[] Textures, Int32[] TextureIndex, Boolean Collision, Vector3 Rotation, Vector3 Scale, BaseModel Model, Int32 ActionValue, String AdditionalValue, Boolean Visible, Vector3 Shader, Int32 ID, String MapOrigin, String SeasonColorTexture, Vector3 Offset, Object[] Params, Single Opacity)
   at net.Pokemon3D.Game.BattleSystem.BattleScreen.InitializeWild(Pokemon WildPokemon, Screen OverworldScreen, Int32 defaultMapType)
   at net.Pokemon3D.Game.BattleIntroScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
I'm not sure what the issue is exactly, but I noticed that you don't have the full version of .net framework

Download i from here :
http://s.pokemon3d.net/l8pmm
 
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