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so, when i did that all it did was show 6 text boxes, then auto end the textboxes. i have a simpler idea; can you please tell me how you would set up the script for if it were one of the other tms, that way i can see how it is done and know how to do it.
{1002|TM 171|1000|Machines|1|5|Teaches the move Boil.|0,0,24,24|Textures\Items\WaterTM|Items\Machines\Boil|1,1,0,0}
ScriptBinding is what i mean, isnt that oubvious seeing as to how the ONLY thing that can link off to a code is ScriptBinding in there
let me explain this in a VERY detailed way
there is a folder called content in the game, then the folder data, then a file called items.dat. THATS what im talking about; what KIND of code do you reference to items, and nope means the same result
nope; nillzz, can you tell me how the item codes are supposed to be formed; i believe it might be throwing an error and cant read it properly for some reason
i tried the script, and referenced to it from my items code; i even moved the script over to the actual games files to see if it were another bugged link, and still no. all it does is show infinate text boxes when i use the item
even if i leave it blank it does this
its not the command; its the code running OFF AN ITEM..... thats why this post is called 'how do you sucessfully make a TM item'
nope, just shows infinate dialogue boxes
so, ive made myself a custom TM item sucessfully, but can't get it to work with the script i link it off to. when it is used, it creates infinate blank text boxes, making me have to close the game. i have made the item right, and the move right too. the only thing i need to know is what type of...
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