this is the list of all the things in it i ABSOLUTELY understand(some i kinda get but im not sure of)
ID|number to use(must be over 999)
Name|name to show in-game
BasePower|the magnitude of the move(a multiplier in a formula)
Accuracy|chance it lands a hit
PP|-you can guess
UseEffectiveness|*Changed this value*apparently is a boolean for if it uses its type effectiveness(Fire is 2x effective to Grass)
Type|name of type(with capital letter)
Category|catergory name(Physical,Special or Status)
ContestCategory|contest category name(Cool,Cute,Smart,Tough,Beauty)
Description|describes the move and what it does
CriticalChance|the chance it lands as a critical hit
IsHmMove|0(1 if not removable when learning new move)
Priority|0(when it happens in battle, higher priority means faster, can be negative)
TimesToAttack|(amount of times it lands, over 5 keeps going forever, so BE WARNED)
MakesContact|1(activates some abilities, good for physical category to be logical)
ProtectAffected|0(can hit protecting pokemon)
MagicCoatAffected|0(does it activate attack Magic Coat)
SnatchAffected|0(does it activate the attack Snatch)
MirrorMoveAffected|1(does it activate attack Mirror Move)
KingsRockAffected|1(does it activate item Kings Rock)
CounterAffected|1(does it activate attack Counter)
DisabledWhileGravity|0(disabled by the attack Gravity)
IsHealingMove|0(does it heal target[auto no if set to yes on damage move])
RemovesFrozen|0(when used it removes Frozen status and activates the attack)
IsRecoilMove|0(WONT WORK-does it recoil)
IsPunchingMove|0(activates certain abilties)
IsDamagingMove|1(does it deal damage)
IsProtectMove|0(does it activate Protect move on the user)
IsSoundMove|0(does it get blocked by the ability Soundproof)
IsOneHitKoMove|0(does it always kill when hits)
IsWonderGuardAffected|0(does it penetrate the ability Wonder Guard)
CanHitInMidAir|0(can attack pokemon using the move Fly)
CanHitUnderground|0(can attack pokemon using the move Dig)
CanHitUnderwater|0(can attack pokemon using the move Dive)
CanGainStab|1(does the move get powered up when used by a pokemon with the same type[as it stands for Same Type Attack Bonus])
IsPowderMove|0(basis for powder moves such as poisonpowder)
IsTrappingMove|0(is it a move like Mean Look)
IsPulseMove|0(i dunno whiuch ability affects this, but any move that ends in pulse should be a 1)
IsBulletMove|0(does it activate the ability Bulletproof)
IsJawMove|0(i believe an ability powers up jaw type moves, which include Bite, Crunch, Thunder fang ect.)
Function|(name of a status effect in the following category: Burn,Poison,Paralyze,Toxic,Sleep,Freeze[can be multiple by using comma's{i.e.'Function|Burn,Paralyze'}])
ID|number to use(must be over 999)
Name|name to show in-game
BasePower|the magnitude of the move(a multiplier in a formula)
Accuracy|chance it lands a hit
PP|-you can guess
UseEffectiveness|*Changed this value*apparently is a boolean for if it uses its type effectiveness(Fire is 2x effective to Grass)
Type|name of type(with capital letter)
Category|catergory name(Physical,Special or Status)
ContestCategory|contest category name(Cool,Cute,Smart,Tough,Beauty)
Description|describes the move and what it does
CriticalChance|the chance it lands as a critical hit
IsHmMove|0(1 if not removable when learning new move)
Priority|0(when it happens in battle, higher priority means faster, can be negative)
TimesToAttack|(amount of times it lands, over 5 keeps going forever, so BE WARNED)
MakesContact|1(activates some abilities, good for physical category to be logical)
ProtectAffected|0(can hit protecting pokemon)
MagicCoatAffected|0(does it activate attack Magic Coat)
SnatchAffected|0(does it activate the attack Snatch)
MirrorMoveAffected|1(does it activate attack Mirror Move)
KingsRockAffected|1(does it activate item Kings Rock)
CounterAffected|1(does it activate attack Counter)
DisabledWhileGravity|0(disabled by the attack Gravity)
IsHealingMove|0(does it heal target[auto no if set to yes on damage move])
RemovesFrozen|0(when used it removes Frozen status and activates the attack)
IsRecoilMove|0(WONT WORK-does it recoil)
IsPunchingMove|0(activates certain abilties)
IsDamagingMove|1(does it deal damage)
IsProtectMove|0(does it activate Protect move on the user)
IsSoundMove|0(does it get blocked by the ability Soundproof)
IsOneHitKoMove|0(does it always kill when hits)
IsWonderGuardAffected|0(does it penetrate the ability Wonder Guard)
CanHitInMidAir|0(can attack pokemon using the move Fly)
CanHitUnderground|0(can attack pokemon using the move Dig)
CanHitUnderwater|0(can attack pokemon using the move Dive)
CanGainStab|1(does the move get powered up when used by a pokemon with the same type[as it stands for Same Type Attack Bonus])
IsPowderMove|0(basis for powder moves such as poisonpowder)
IsTrappingMove|0(is it a move like Mean Look)
IsPulseMove|0(i dunno whiuch ability affects this, but any move that ends in pulse should be a 1)
IsBulletMove|0(does it activate the ability Bulletproof)
IsJawMove|0(i believe an ability powers up jaw type moves, which include Bite, Crunch, Thunder fang ect.)
Function|(name of a status effect in the following category: Burn,Poison,Paralyze,Toxic,Sleep,Freeze[can be multiple by using comma's{i.e.'Function|Burn,Paralyze'}])