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Duplicate Pokemon 3D error in the second dialog with Rival before the battle begins

Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.46
Content Packs: {Anime Cries,Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (208756)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: rival\rival_azalea\startscript; Line: 25
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 22/03/2014 17:59:15
System language: Portuguese (Brazil)(PTB) / Loaded game language: en
Decimal separator: ,

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 550 Ti"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: StartIndex não pode ser menor que zero.
Nome do parâmetro: startIndex
InnerException: NOTHING
BaseException: StartIndex não pode ser menor que zero.
Nome do parâmetro: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

em System.String.Remove(Int32 startIndex)
em _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
em _2._5DHero.ScriptCommander.Parse(String input)
em _2._5DHero.Trainer.LoadTrainerNew(String[] Data)
em _2._5DHero.Trainer..ctor(String TrainerFile)
em _2._5DHero.ScriptCommander.DoBattle(String subClass)
em _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
em _2._5DHero.ScriptV2.DoCommand()
em _2._5DHero.ScriptV2.Update()
em _2._5DHero.Script.Update()
em _2._5DHero.ActionScript.Update()
em _2._5DHero_OverworldScreen.Update()
em _2._5DHero.Basic.Update(GameTime gameTime)
em _2._5DHero.DGame.Update(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em _2._5DHero.Program.Main(String[] args)
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.46
Content Packs: {Anime Cries,Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (208756)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: rival\rival_azalea\startscript; Line: 25
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 22/03/2014 17:59:15
System language: Portuguese (Brazil)(PTB) / Loaded game language: en
Decimal separator: ,

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 550 Ti"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: StartIndex não pode ser menor que zero.
Nome do parâmetro: startIndex
InnerException: NOTHING
BaseException: StartIndex não pode ser menor que zero.
Nome do parâmetro: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

em System.String.Remove(Int32 startIndex)
em _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
em _2._5DHero.ScriptCommander.Parse(String input)
em _2._5DHero.Trainer.LoadTrainerNew(String[] Data)
em _2._5DHero.Trainer..ctor(String TrainerFile)
em _2._5DHero.ScriptCommander.DoBattle(String subClass)
em _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
em _2._5DHero.ScriptV2.DoCommand()
em _2._5DHero.ScriptV2.Update()
em _2._5DHero.Script.Update()
em _2._5DHero.ActionScript.Update()
em _2._5DHero_OverworldScreen.Update()
em _2._5DHero.Basic.Update(GameTime gameTime)
em _2._5DHero.DGame.Update(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em _2._5DHero.Program.Main(String[] args)
Duplicate bug report. This will be fixed in the next version. Just catch and/or train your Pokémon while awaiting the next update.

Link to the original report:
http://pokemon3d.net/forum/threads/6852/
 
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