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Fixed infinite talking whirl islands

antlion2017

Trainer
I was going into the island I hadnot gone in (the one closest to the city with the steel gym) and as i talked to the guy in front of the second latter, he is telling me to leave but continues to talk not letting me leave (how ironic).
 

dylanwicorek

Active Member
Umm...there has never been a steel gym. You mean the fighting gym. Anyway, does the man keep saying the same thing or does his text freeze in place?
 

nilllzz

Original Developer
Administrator
P3D Developer
Umm...there has never been a steel gym. You mean the fighting gym. Anyway, does the man keep saying the same thing or does his text freeze in place?
The Steel Gym is in Olivine City.
And I added an :end to the end of the script, I believe that should fix it. I couldn't reproduce this, but I think this should do it.
Can you tell me from which direction you talked to him?
 

antlion2017

Trainer
the whirl islands are between the fighting and the steel gym (steel gym leader is jasmine I think who uses a magnemite lvl.30 one lvl.31 and a steelix lvl. 35) and he keeps saying the same thing.
 

antlion2017

Trainer
something else, you cant escape from there unless you have and escape rope or dig and I looked up the map on google images and found out that there should be a way to escape that is not in your game
 

Darkfire

Administrator
Administrator
P3D Developer
The mas are almost exact copies of the ones from the original games so I am not sure what is missing
Could you maybe take the map you have and circle what isnt there on it and upload it so I can see?
 

Darkfire

Administrator
Administrator
P3D Developer
Hrm...
The maps are based off the gen 2 maps which didnt prevent the player from taking that ladder..... I will add an escape path in thanks for finding that!
 

Darkfire

Administrator
Administrator
P3D Developer
Hrm...
The maps are based off the gen 2 maps which didnt prevent the player from taking that ladder..... I will add an escape path in thanks for finding that!
I made a way out it will be in the next version
 
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