B3zerko42
Starting Trainer
Code:
Pokémon 3D has crashed!
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aSystem specifications:
Pokémon 3D version: 0.36.2
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 9/16/2013 2:40:16 PM
System language: ENU
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: BattleScreenV2
---------------------------
Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: InflictInfatuate [
Attributes: PrivateScope, Public
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.BV2.BattleV2
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100663559
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.BV2.BattleV2
]
StackTrace: at _2._5DHero.BV2.BattleV2.InflictInfatuate(Boolean own, Boolean from, BattleScreenV2 BattleScreen, String message, String cause)
at _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
at _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
at _2._5DHero.BV2.BattleMenuV2.PressButtonMoves(BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
at _2._5DHero.BV2.BattleMenuV2.Update(BattleScreenV2 BattleScreenV2)
at _2._5DHero.BV2.BattleScreenV2.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
Last edited by a moderator: