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Not confirmed [0.36] Fall-In Battle Initiation Crash

Tornado9797

Content Developer
P3D Developer
Global Moderator
So I was sweeping the Glitter Lighthouse for hidden items and I got to the part where you have to fall down to go up. I landed in the sight of a Sailor that I had already defeated before and he challenged me. After the VS logo popped up my game crashed.

Code:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.36
Operating system: Microsoft® Windows Vista™ Home Premium  [6.0.6002.131072]
System time: 9/9/2013 9:51:07 PM
Decimal seperator: .
Content Packs: {Daziman's Epic HD Music Pack}
Active GameMode: Pokemon 3D
Operating online: TRUE (32436)
Game environment: BattleScreenV2
---------------------------

Here is further information:
Message: The method or operation is not implemented.
InnerException: NOTHING
BaseException: The method or operation is not implemented.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: InstantTurn [
  Attributes: PrivateScope, Public, Virtual, VtableLayoutMask, CheckAccessOnOverride
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.Camera
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: True
  MemberType: Method
  MetadataToken: 100663998
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.Camera
  ]

StackTrace:    at _2._5DHero.Camera.InstantTurn(Int32 turns)
  at _2._5DHero.Level.Warp()
  at _2._5DHero.Level.Update()
  at _2._5DHero.BV2.BattleScreenV2.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

Darkfire

Administrator
Administrator
P3D Developer
could you try something for me?
I want you to goto /Pokemon/scripts/center script.dat
open it in notepad
and at the beginning of the script insert this:
Code:
version=2
@text.show(<register.registered(trainer_lighthouse\008)>)
:end
then go talk to nurse joy at a pokecenter and tell me what she says
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
could you try something for me?
I want you to goto /Pokemon/scripts/center script.dat
open it in notepad
and at the beginning of the script insert this:
Code:
version=2
@text.show(<register.registered(trainer_lighthouse\008)>)
:end
then go talk to nurse joy at a pokecenter and tell me what she says
I'll have to do that on an offline save, it may take me a while.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Okay I did that, this was the result:
2013-09-10_06.40.43.png

Also, this is what the center_script.dat looks like now:
Code:
version=2
@text.show(<register.registered(trainer_lighthouse\008)>)
:end
:if:daytime(0)
:then
@Text:Hello, and welcome to~the Pokemon Center.*We restore your tired~Pokemon to full

health.*Would you like to rest~your Pokemon?
:endif
:if:daytime(1)
:then
@Text:Good morning! Welcome~to the Pokemon Center.*We restore your tired~Pokemon to

full health.*Would you like to rest~your Pokemon?
:endif
:if:daytime(2)
:then
@Text:Hello, and welcome to~the Pokemon Center.*We restore your tired~Pokemon to full

health.*Would you like to rest~your Pokemon?
:endif
:if:daytime(3)
:then
@Text:Good evening! Welcome~to the Pokemon Center.*We restore your tired~Pokemon to

full health.*Would you like to rest~your Pokemon?
:endif
@Options:Yes,No
:when:Yes
@Action:ShowOPokemon(0)
@Text:OK, I'll take your~Pokemon for a few~seconds.
@Turn:0,1
@Heal
@Sound:healing,True
@Wait:200
@Turn:0,2
@Text:Thank you for waiting.*We've restored your~Pokemon to full health.*We hope to

see you~again!
:when:No
@Text:We hope to see you~again!
:endwhen
:end
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Okay this bug just got even weirder:
So instead of using the right side of the hole (the one that lands me on top of him) I used the left side. It worked, and allowed me to pass. However, I tried talking to the Sailor. He said his defeat message instead of challenging me. I decided to re-enact the crash, and he did challenge me whenever I fell into his path. Well, the message appears half-way in the air, so I think the air trigger needs to be removed or something.
 

Darkfire

Administrator
Administrator
P3D Developer
you can edit that script for your online save too
try it for me I need to know if it was registered for your online save or not
 
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