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Game Update Tracker #5 - Battle system

NoizyPuppy

Trainer
This is gonna make the game unplayable for me. No hate or anything just I'm gonna be done with Pokemon 3D after this update. The new "mini pokemon" just look lame.. People gonna hate this comment for sure but oh well. Just throwing in my opinion.
I Wouldn't jump into conclusions, you can still have your say in this, the game is still in development, not even into the Beta yet. ;)

If you feel like you need to > Get your opinions out there and help influence the team into making what you feel would be the right decision, perhaps start a suggestion's thread on stuff you feel that could help influence and improve the game. :D

They read through every post and actually listen to people unlike alot of other development teams. :cool:

Even if you do quit, check back on it latter, or there might even be a content pack that will fix some issues for you latter on. :happy:

While games are in development, that is the best possible time to speak your mind. :D:D:D
 

C4st1gator

Trainer
Someone said, that sixth generation pokemon will be 3D already. That might be a good thing, as it would give modelers some hints regarding polycount and texture. I read, that the entirity of an X or Y copy will take 1,7 Gb. That is far too heavy for the developers of pokemon 3D, but the community could create content packs, that introduce pokemon 3D to 3D models of pokemon. Pun intended.
From what I can see in the screenshots, that Nintendo released, they might have taken some inspiration from Pokemon 3D, when they decided to do away the sprites and use simple 3D models instead.
Personally, I see the current overworld sprites as a resource, that is intended to be replacable. It keeps the time required to download pokemon 3D at a minimum and when you want your eyes to stop bleeding, you'll download a content pack. I assume, that pokemon models and textures with the same level of detail as X and Y would take up a maximum of 1,5 Gb. With reduced LoD, they could be brought down to 1 Gb, which is a compromise of convenient download time and eyecandy.
I think this is the best solution, as the developers of Pokémon 3D can concentrate on the game, while dedicated modders can take up the challenge and make models for their content packs.
 

Darkfire

Administrator
Administrator
P3D Developer
Someone said, that sixth generation pokemon will be 3D already. That might be a good thing, as it would give modelers some hints regarding polycount and texture. I read, that the entirity of an X or Y copy will take 1,7 Gb. That is far too heavy for the developers of pokemon 3D, but the community could create content packs, that introduce pokemon 3D to 3D models of pokemon. Pun intended.
From what I can see in the screenshots, that Nintendo released, they might have taken some inspiration from Pokemon 3D, when they decided to do away the sprites and use simple 3D models instead.
Personally, I see the current overworld sprites as a resource, that is intended to be replacable. It keeps the time required to download pokemon 3D at a minimum and when you want your eyes to stop bleeding, you'll download a content pack. I assume, that pokemon models and textures with the same level of detail as X and Y would take up a maximum of 1,5 Gb. With reduced LoD, they could be brought down to 1 Gb, which is a compromise of convenient download time and eyecandy.
I think this is the best solution, as the developers of Pokémon 3D can concentrate on the game, while dedicated modders can take up the challenge and make models for their content packs.
<non-official, personal viewpoint>
I hope to some day be able to have a full model oriented content pack(replacing pokemon NPCs, trees, grass, flowers: anything that isn't a wall or a floor basically :p) I believe nilllzz would be happy to see and support that as well but it will be alot of work so even if we decide officially to support it dont expect it to get to that point for quite some time(I expect and hope that the vanilla game stays in the format it is)</non-official, personal viewpoint>
 

Godeken

Trainer
Trusted Support
If it were my choice, i would copy the engine. Call what we have currently, Vanilla and then create the game in high def 3d allowing more space for characters and also making something more original. oh and Models, each model is about 1-2 megs, textures are about 250kb's. All the sexy-ness will come from nilllzz shaders he adds... Just saying, since i make 3d models.
 

C4st1gator

Trainer
If it were my choice, i would copy the engine. Call what we have currently, Vanilla and then create the game in high def 3d allowing more space for characters and also making something more original. oh and Models, each model is about 1-2 megs, textures are about 250kb's. All the sexy-ness will come from nilllzz shaders he adds... Just saying, since i make 3d models.
So I was right about a gigabyte for Pokémon. The props like trees can be made with significantly lower polycount. I hope, that there will be enough modelers confident enough to take up the Pokemon 3D challenge. Out of curiousity, 1 or 2 megabyte translates into a level of detail similar to this helicopter?
 

MrToni250

Fisherman
That's great news to hear, because i waiting for this, but originally can be double battles on npc trainers.
 

Godeken

Trainer
Trusted Support
So I was right about a gigabyte for Pokémon. The props like trees can be made with significantly lower polycount. I hope, that there will be enough modelers confident enough to take up the Pokemon 3D challenge. Out of curiousity, 1 or 2 megabyte translates into a level of detail similar to this helicopter?
No, the format of the 3D model is everything. An OBJ model might be 70kb's, however XNA uses a format called .X which is a directX based Model. The same model could be up to 700KBs without a texture.

This model is not affiliated with Pokemon3D at all and is a personal project of mine.

EG: This OBJ model of Pichu is 145KBs, to convert it to .x it would increase to 630KBs, this excludes all the textures, together would make it +/-1 MB. Then you still convert it again .fx or .fbx (cant remember)... This is excluding any animations yet. So this game could grow massive in the future if 3D models were to be added correctly...

How i know? I've done a few online courses on XNA and have struggled like a "BITCH" to get models into the engine.
 

Exon

Bug Catcher
I love this new battle system it looks really amazing and polished keep up the good work
 

Mashew

Dragon Tamer
So I was right about a gigabyte for Pokémon. The props like trees can be made with significantly lower polycount. I hope, that there will be enough modelers confident enough to take up the Pokemon 3D challenge. Out of curiousity, 1 or 2 megabyte translates into a level of detail similar to this helicopter?
No, the format of the 3D model is everything. An OBJ model might be 70kb's, however XNA uses a format called .X which is a directX based Model. The same model could be up to 700KBs without a texture.

This model is not affiliated with Pokemon3D at all and is a personal project of mine.

EG: This OBJ model of Pichu is 145KBs, to convert it to .x it would increase to 630KBs, this excludes all the textures, together would make it +/-1 MB. Then you still convert it again .fx or .fbx (cant remember)... This is excluding any animations yet. So this game could grow massive in the future if 3D models were to be added correctly...

How i know? I've done a few online courses on XNA and have struggled like a "BITCH" to get models into the engine.
is this what they are going to use? if not i hope it is the moving-in-battle sprites.
 

Mashew

Dragon Tamer
No, the format of the 3D model is everything. An OBJ model might be 70kb's, however XNA uses a format called .X which is a directX based Model. The same model could be up to 700KBs without a texture.

This model is not affiliated with Pokemon3D at all and is a personal project of mine.

EG: This OBJ model of Pichu is 145KBs, to convert it to .x it would increase to 630KBs, this excludes all the textures, together would make it +/-1 MB. Then you still convert it again .fx or .fbx (cant remember)... This is excluding any animations yet. So this game could grow massive in the future if 3D models were to be added correctly...

How i know? I've done a few online courses on XNA and have struggled like a "BITCH" to get models into the engine.
is this what they are going to use? if not i hope it is the moving-in-battle sprites.
wait i just read the whole post. but are they going to use the overworld sprites?
 

Mashew

Dragon Tamer
NOOOOOOO (ragequit) *flips over desk* naw just kidding. ill miss the animations, though. but this means itll be faster, right?
 

The Omega Gengar

Content Developer
P3D Developer
Global Moderator
NOOOOOOO (ragequit) *flips over desk* naw just kidding. ill miss the animations, though. but this means itll be faster, right?
Yes, you'll be able to skip the dialogs and it'll be easier to implement PvP and DOuble/Triple Battles.
 

Mashew

Dragon Tamer
good, but i mean the game itself, too. there wont be as much freezing when you are walking, right?
 
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