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eevee evolution crash on ice path

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Rei

Fisherman
every time one of mine eevees are trying to evolve the game crashes when on ice path...
here is the crash report :
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.34
Operating system: Microsoft Windows 7 Ultimate [6.1.7600.0]
Decimal seperator: ,
---------------------------

Here is further information:
Message: Conversion from string "Ilex Forest" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.VisualBasic
TargetSite: Name: ToInteger [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100664087
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.VisualBasic.dll
ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions
]

StackTrace: at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at _2._5DHero.EvolutionCondition.CanEvolve(Pokemon p, EvolutionTrigger trigger, String arg)
at _2._5DHero.Pokemon.CanEvolve(EvolutionTrigger trigger, String arg)
at _2._5DHero.BattleScreen.EndBattle()
at _2._5DHero.Battle.UpdateFainted()
at _2._5DHero.Battle.Update()
at _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)
at _2._5DHero.BattleScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread" to report this crash there.
 

MrHippocrit

Champion
Trusted Support
Retired Mod
Could you go to your Pokémion folder and open the log.dat file?
Paste the contents into here.
 

Darkfire

Administrator
Administrator
P3D Developer
the bug is with the implementing of leafeon and glaceon
both of these evolution checks are going wrong and thus anytime it levels up(and checks if it should evolve) it crashes
it is fixed in the next version
until then dont level up eevee
 

Rei

Fisherman
OK, no eevee's till next update :p
my other eevee evolutions work fine(jolteon,espeon and flareon)
log.dat file is too long and I cant update .dat files :/
 

MrHippocrit

Champion
Trusted Support
Retired Mod
OK, no eevee's till next update :p
my other eevee evolutions work fine(jolteon,espeon and flareon)
log.dat file is too long and I cant update .dat files :/
Notepad, but you don't need to anymore. :p
 
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