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Hehehe, this has already been reported.When I defeated the red gyarados Lance came to me and asked me if I can help him on research. I clicked the option yes and didn't listen further. After doing random things at the Lake of Rage I saw Lance in the air.
Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: Warp [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.ScriptV1
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100665469
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.ScriptV1
]
StackTrace: at _2._5DHero.ScriptV1.Warp()
at _2._5DHero.ScriptV1.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHerverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/issues/" to report this crash there.
Haha, indeed. "Lance, what are you doing in the air?! Get down, you're not even a flying-type!". x)Hehehe, this has already been reported.When I defeated the red gyarados Lance came to me and asked me if I can help him on research. I clicked the option yes and didn't listen further. After doing random things at the Lake of Rage I saw Lance in the air.It's quite funny.
This won't break your game or anything, carry on. ^^
Yup. This bug has been known for a while aswell. It shouldn't be possible to go into the hideout without doing the gyarados event but mistakes were made.Kinda new to the forums, but I gotta say more about this.
If you go through team rocket's hideout first instead of capturing the red gyarados you can cause a pretty darn big bug. If you choose to go through the hideout first, the Lance ordering his charzard to use hyperbeam scene to reveal the secret passage never happens. Not that you needed this scene to happen because the secret passage was already open in the first place. But IF you deal with the red gyarados after going through the hideout fully. The scene (although it's more of just some dialog) will happen, but cause a crash of the client. In short, you can no longer go into the building without a crash happening.
But.... what if he is, though..... O_OHaha, indeed. "Lance, what are you doing in the air?! Get down, you're not even a flying-type!". x)Hehehe, this has already been reported.It's quite funny.
This won't break your game or anything, carry on. ^^
Perhaps he has a cape, because he's secretly a superhero.Yup. This bug has been known for a while aswell. It shouldn't be possible to go into the hideout without doing the gyarados event but mistakes were made.Kinda new to the forums, but I gotta say more about this.
If you go through team rocket's hideout first instead of capturing the red gyarados you can cause a pretty darn big bug. If you choose to go through the hideout first, the Lance ordering his charzard to use hyperbeam scene to reveal the secret passage never happens. Not that you needed this scene to happen because the secret passage was already open in the first place. But IF you deal with the red gyarados after going through the hideout fully. The scene (although it's more of just some dialog) will happen, but cause a crash of the client. In short, you can no longer go into the building without a crash happening.
But.... what if he is, though..... O_OHaha, indeed. "Lance, what are you doing in the air?! Get down, you're not even a flying-type!". x)
Superhero Lance.... I can see that happening. xDPerhaps he has a cape, because he's secretly a superhero.Yup. This bug has been known for a while aswell. It shouldn't be possible to go into the hideout without doing the gyarados event but mistakes were made.
But.... what if he is, though..... O_O![]()
Good to know. I have the patience to wait for something like this to be fixed. The most logical way to solve the problem would just be to ensure that the secret passage isn't revealed until the lake of rage event. Which means my crashing problem whenever I enter the place still wouldn't be fixed. Which is no biggy since I already did everything there, but if more content is added to the game that has to do with the hideout in any way, I'll forever regret not going for that gyarados first.Yup. This bug has been known for a while aswell. It shouldn't be possible to go into the hideout without doing the gyarados event but mistakes were made.Kinda new to the forums, but I gotta say more about this.
If you go through team rocket's hideout first instead of capturing the red gyarados you can cause a pretty darn big bug. If you choose to go through the hideout first, the Lance ordering his charzard to use hyperbeam scene to reveal the secret passage never happens. Not that you needed this scene to happen because the secret passage was already open in the first place. But IF you deal with the red gyarados after going through the hideout fully. The scene (although it's more of just some dialog) will happen, but cause a crash of the client. In short, you can no longer go into the building without a crash happening.
I did the hideout first :L.Kinda new to the forums, but I gotta say more about this.
If you go through team rocket's hideout first instead of capturing the red gyarados you can cause a pretty darn big bug. If you choose to go through the hideout first, the Lance ordering his charzard to use hyperbeam scene to reveal the secret passage never happens. Not that you needed this scene to happen because the secret passage was already open in the first place. But IF you deal with the red gyarados after going through the hideout fully. The scene (although it's more of just some dialog) will happen, but cause a crash of the client. In short, you can no longer go into the building without a crash happening.
I'm editing in the crash report for the hell of it. Not sure if spoiler tags will work or not though.
Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: Warp [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.ScriptV1
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100665469
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.ScriptV1
]
StackTrace: at _2._5DHero.ScriptV1.Warp()
at _2._5DHero.ScriptV1.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHerverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/issues/" to report this crash there.