Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Work! Pleeeeeeeease?
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Game information:
Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (150500)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: trainer\route33\001; Line: 16
File Validation: True
Sandboxmode: False
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Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=route33.dat
UsedStrength=False
EntityCount=512
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System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Core architecture: 32 Bit
System time: 10/16/2015 8:58:41 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 2.99 Gigabyte
Available logical processors: 2
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.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.0.30319
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Graphics Card information:
[CardName(s): "Intel(R) Q965/Q963 Express Chipset Family"]
[CardRAM(s) : "402653184"]
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Error information:
Message: Could not find file 'C:\Users\rurunning\Downloads\Pokemon\Scripts\Trainer\33001.trainer'.
InnerException: NOTHING
BaseException: Could not find file 'C:\Users\rurunning\Downloads\Pokemon\Scripts\Trainer\33001.trainer'.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileInfo.get_Length()
at net.Pokemon3D.Game.Security.FileValidation.ValidateFile(String file, Boolean relativePath)
at net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
at net.Pokemon3D.Game.Trainer..ctor(String TrainerFile)
at net.Pokemon3D.Game.ScriptVersion2.ScriptCommander.DoBattle(String subClass)
at net.Pokemon3D.Game.ScriptVersion2.ScriptCommander.ExecuteCommand(ScriptV2& ScriptV2, String inputString)
at net.Pokemon3D.Game.ScriptV2.DoCommand()
at net.Pokemon3D.Game.ScriptV2.Update()
at net.Pokemon3D.Game.Script.Update()
at net.Pokemon3D.Game.ActionScript.ChooseIf(Boolean T)
at net.Pokemon3D.Game.ScriptV2.DoIf()
at net.Pokemon3D.Game.ScriptV2.Update()
at net.Pokemon3D.Game.Script.Update()
at net.Pokemon3D.Game.ActionScript.Update()
at net.Pokemon3D.Game.OverworldScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private _actionScript As ActionScript = net.Pokemon3D.Game.ActionScript
Private _particlesTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private _trainerEncountered As Boolean = False
Private _titles As List<Title>[] = {}
Private ShowControlsDelay As Single = 8
Private Shared _fadeValue As Int32 = 0
Private Shared _drawRodID As Int32 = -1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.