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Crash Pokemon 3d crashes every time I try loading a different gamemode

RPGYahweh

Starting Trainer
I get the feeling this is me being dumb but I cannot work out why it is doing it. I have tried running it as an administrator and I have tried reading through the FAQ but couldn't find an answer as to why it was crashing

Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// GET TO DA CHOPPA

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon Brown 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=6
CurrentLevel=2
LevelChangeDelay=307

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 64 Bit
System time: 11/04/2015 13:36:50
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.96 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.0.30319
Full 4.0.30319
v4.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 640 "]
[CardRAM(s) : "2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Could not find a part of the path 'C:\Games\Pokemon\GameModes\Pokemon Brown\Content\Data\Moves\'.
InnerException: NOTHING
BaseException: Could not find a part of the path 'C:\Games\Pokemon\GameModes\Pokemon Brown\Content\Data\Moves\'.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler)
at System.IO.Directory.GetFiles(String path, String searchPattern)
at net.Pokemon3D.Game.BattleSystem.GameModeAttackLoader.Load()
at net.Pokemon3D.Game.NewGameScreen..ctor()
at net.Pokemon3D.Game.MainMenuScreen.AcceptGameMode()
at net.Pokemon3D.Game.MainMenuScreen.UpdateNewGameMenu()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

Private mainmenuIndex As Int32 = 2
Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
Private gameModeMenuIndex As Int32[] = {2, 0, 0, 0}
Private packInfoIndex As Int32 = 0
Private deleteIndex As Int32 = 0
Public menuIndex As Int32 = 6
Private loadGameJoltIndex As Int32 = 0
Private currentLevel As Int32 = 2
Private levelChangeDelay As Int32 = 307
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Saves As List<String>[] = {}
Private SaveNames As List<String>[] = {}
Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
Private currentLanguage As String = en
Private PackNames As List<String>[] = {DEHDMP, Final_Fantasy_V, Kira_Pro_Grafik_HD, Metal, Textures_Kira, YAP3DMP, ♥Kira 4-in-1 Music♥}
Private EnabledPackNames As List<String>[] = {}
Private ModeNames As List<String>[] = {Kolben, Lost Silver, Pokemon Brown, Silver's Soul}
Private tempLoadDisplay As String =
Private renderTarget As RenderTarget2D = Nothing
Private blurEffect As Effect = Nothing
Private PInfoName As String =
Private PInfoSlpash As Texture2D = Nothing
Private PInfoVersion As String =
Private PInfoAuthor As String =
Private PInfoDescription As String =
Private PInfoContent As String =
Private tempGameModesDisplay As String = Name: Pokemon Brown 3D
Version: 0.8
Author: Leahkim,Miragics
ContentPath: \GameModes\Pokemon Brown\Content\
Description: An adaptation of Pokemon Brown
Private GameModeSplash As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Work! Pleeeeeeeease?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {Metal,Kira_Pro_Grafik_HD,YAP3DMP}
Active GameMode: Pokemon Silver's Soul
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (MainMenuScreen)

MenuIndex=6
CurrentLevel=2
LevelChangeDelay=240

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 64 Bit
System time: 11/04/2015 03:19:28
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.96 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.0.30319
Full 4.0.30319
v4.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 640 "]
[CardRAM(s) : "2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Could not find a part of the path 'C:\Games\Pokemon\GameModes\Silver's Soul\Content\Data\Moves\'.
InnerException: NOTHING
BaseException: Could not find a part of the path 'C:\Games\Pokemon\GameModes\Silver's Soul\Content\Data\Moves\'.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler)
at System.IO.Directory.GetFiles(String path, String searchPattern)
at net.Pokemon3D.Game.BattleSystem.GameModeAttackLoader.Load()
at net.Pokemon3D.Game.NewGameScreen..ctor()
at net.Pokemon3D.Game.MainMenuScreen.AcceptGameMode()
at net.Pokemon3D.Game.MainMenuScreen.UpdateNewGameMenu()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

Private mainmenuIndex As Int32 = 2
Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
Private gameModeMenuIndex As Int32[] = {3, 0, 0, 0}
Private packInfoIndex As Int32 = 0
Private deleteIndex As Int32 = 0
Public menuIndex As Int32 = 6
Private loadGameJoltIndex As Int32 = 0
Private currentLevel As Int32 = 2
Private levelChangeDelay As Int32 = 240
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Saves As List<String>[] = {}
Private SaveNames As List<String>[] = {}
Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
Private currentLanguage As String = en
Private PackNames As List<String>[] = {Metal, Kira_Pro_Grafik_HD, YAP3DMP, DEHDMP, Final_Fantasy_V, Textures_Kira, ♥Kira 4-in-1 Music♥}
Private EnabledPackNames As List<String>[] = {Metal, Kira_Pro_Grafik_HD, YAP3DMP}
Private ModeNames As List<String>[] = {Kolben, Lost Silver, Pokemon Brown, Silver's Soul}
Private tempLoadDisplay As String =
Private renderTarget As RenderTarget2D = Nothing
Private blurEffect As Effect = Nothing
Private PInfoName As String =
Private PInfoSlpash As Texture2D = Nothing
Private PInfoVersion As String =
Private PInfoAuthor As String =
Private PInfoDescription As String =
Private PInfoContent As String =
Private tempGameModesDisplay As String = Name: Pokemon Silver's Soul
Version: 0.09.1
Author: DarkFire
ContentPath: \GameModes\Silver's Soul\Content\
Description: The Story of Silver!
Private GameModeSplash As Texture2D = Nothing
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
J

jianmingyong

Guest
Hi RPGYahweh,

Due to a recent change in the battle system, all GameMode that is not updated in v0.52 ( I think ) are not playable without adding a new empty folder.

It is stated in the crash log that the game could not find the following folder:

C:\Games\Pokemon\GameModes\Pokemon Brown\Content\Data\Moves\
C:\Games\Pokemon\GameModes\Silver's Soul\Content\Data\Moves\

In addition, ALL gamemode will stop functioning after v0.54 release. Most of the gamemode are abandon by the creator but some are trying to revive them :p
In any case, if any gamemode is inactive for a period of time, I would provide a quick fix to the gamemode if they are highly requested.
 

RPGYahweh

Starting Trainer
Thanks that worked and I was able to use the information you gave me to fix Lost Silver as well

When 0.54 is released will we be still able to run the older versions to get gamemodes working?
 
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