ipwnedu107
Trainer
Describe the bug you experienced here.
I was playing P3D with my friends and I went to Route 31 to catch a poke'mon. My game crashed soon after saying that the data was added to the poke'dex
What I expected to happen:
...Have the screen fade and return to the overworld where i continue training the poke'mon
What actually happened:
...The "data" was "added to my poke'dex" then the game crashes
Steps to reproduce:
1. ...Catch Poke'mon (idk how to explain this)
and no content packs were used
2. ...
...
<Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Mojang buys Microsoft! Get your new Mojang operating system now. With more blocks and scrolls.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (95062)
Playing on Servers: TRUE (CODE-R3D.NET |PT| POKEMAN SERVER/178.33.28.40:15124)
Game Environment: BattleCatchScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (BattleCatchScreen)
Screen state not implemented for screen class: BattleCatchScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8 [6.2.9200.0]
Core architecture: 64 Bit
System time: 12/31/2014 2:25:16 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 5.89 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.50709
Full 4.5.50709
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "LogMeIn Mirror Driver; Intel(R) HD Graphics 4000"]
[CardRAM(s) : "; 2214592512"]
---------------------------------------------------------------------------------
Error information:
Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "C:\Users\Patrick\Desktop\Stuff\Games Roms Emulators\Pokemon\maps\poke\mtmortar\mtmortar1f.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
at net.Pokemon3D.Game.PokedexScreen.Habitat..ctor(String file)
at net.Pokemon3D.Game.PokedexViewScreen.FillHabitats()
at net.Pokemon3D.Game.PokedexViewScreen..ctor(Screen currentScreen, Pokemon Pokemon)
at net.Pokemon3D.Game.BattleCatchScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
--------------------------------------------------------------------------------->
(Add a crash log here if available and enclose it in the code tag with this button:
)
I was playing P3D with my friends and I went to Route 31 to catch a poke'mon. My game crashed soon after saying that the data was added to the poke'dex
What I expected to happen:
...Have the screen fade and return to the overworld where i continue training the poke'mon
What actually happened:
...The "data" was "added to my poke'dex" then the game crashes
Steps to reproduce:
1. ...Catch Poke'mon (idk how to explain this)
and no content packs were used2. ...
...
<Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Mojang buys Microsoft! Get your new Mojang operating system now. With more blocks and scrolls.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (95062)
Playing on Servers: TRUE (CODE-R3D.NET |PT| POKEMAN SERVER/178.33.28.40:15124)
Game Environment: BattleCatchScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (BattleCatchScreen)
Screen state not implemented for screen class: BattleCatchScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8 [6.2.9200.0]
Core architecture: 64 Bit
System time: 12/31/2014 2:25:16 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 5.89 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.50709
Full 4.5.50709
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "LogMeIn Mirror Driver; Intel(R) HD Graphics 4000"]
[CardRAM(s) : "; 2214592512"]
---------------------------------------------------------------------------------
Error information:
Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "C:\Users\Patrick\Desktop\Stuff\Games Roms Emulators\Pokemon\maps\poke\mtmortar\mtmortar1f.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
at net.Pokemon3D.Game.PokedexScreen.Habitat..ctor(String file)
at net.Pokemon3D.Game.PokedexViewScreen.FillHabitats()
at net.Pokemon3D.Game.PokedexViewScreen..ctor(Screen currentScreen, Pokemon Pokemon)
at net.Pokemon3D.Game.BattleCatchScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
--------------------------------------------------------------------------------->
(Add a crash log here if available and enclose it in the code tag with this button:
