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Fixed [Indev 0.52.1] Alt-Tabbing Crash

Vivek Mathur

Pokémon Ranger
Describe the bug you experienced here.

What I expected to happen:
... I wanted to encounter and catch a sandile

What actually happened:
...well ... I crashed

Steps to reproduce:
1. ...buy 999 of every vitamin from market near safari zone
2. ...battle your friends 6 times
3. ...go to safari zone and try catching a sandile and end up cacthing a phanphy and geo dude and a cubone in sandstorm place
4... finally encounter sandile
5... and... u crash


this is the crash report



(Add a crash log here if available and enclose it in the code tag with this button:
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Never gonna give you up ~
 
---------------------------------------------------------------------------------
 
Game information:
 
Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (372653)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
 
---------------------------------------------------------------------------------
 
Screen state for the current screen (OverworldScreen)
 
IsSurfing=False
IsRiding=False
LevelFile=safarizone\areas\4.dat
UsedStrength=False
EntityCount=718
 
---------------------------------------------------------------------------------
 
System specifications:
 
Operating system: Microsoft Windows 8 Single Language [6.2.9200.0]
Core architecture: 64 Bit
System time: 26-12-2014 12:22:48
System language: Hindi (India)(HIN) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.89 Gigabyte
Available logical processors: 2
 
---------------------------------------------------------------------------------
 
.Net installation information:
 
v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.50709
  Full  4.5.50709
v4.0 
  Client  4.0.0.0
 
---------------------------------------------------------------------------------
 
Graphics Card information:
 
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "813314048"]
 
---------------------------------------------------------------------------------
 
Error information:
 
Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
Win32 Errorcode: -1
 
---------------------------------------------------------------------------------
 
Error solution:
(The provided solution might not work for your problem)
 
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
 
---------------------------------------------------------------------------------
 
CallStack:
 
   at net.Pokemon3D.Game.ChatScreen.GetSplitIndicies(String line)
   at net.Pokemon3D.Game.ChatScreen.DrawNewMessages()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)
 
---------------------------------------------------------------------------------
 
You should report this error.
 
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
)
 
J

jianmingyong

Guest
This crash is the chat screen.... so probably it is the server fault.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Got the same crash, but in my case, all I did was opening the chatbox and alt-tabbing (not exactly sure if this is the cause considering that the crash happened like 10-15 secs later)


Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// GET TO DA CHOPPA

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {Emerald Texture Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (126000)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: PauseScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (PauseScreen)

Screen state not implemented for screen class: PauseScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 28-Dec-14 6:23:02 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.86 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4 
  Client  4.5.50938
  Full  4.5.50938
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI Mobility Radeon HD 4300/4500 Series"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at net.Pokemon3D.Game.ChatScreen.GetSplitIndicies(String line)
   at net.Pokemon3D.Game.ChatScreen.DrawNewMessages()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Chaos7777

Trainer
Contributor
o_O dude, idk I literally wasn't doing anything other than standing around....
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wut?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (469743)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: StorageSystemScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (StorageSystemScreen)

Screen state not implemented for screen class: StorageSystemScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 1/3/2015 9:45:00 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.89 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.5.51641
  Full  4.5.51641
v4.0  
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics Family; NVIDIA GeForce GT 745M  "]
[CardRAM(s) : "2214592512; 2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack: 

   at net.Pokemon3D.Game.ChatScreen.GetSplitIndicies(String line)
   at net.Pokemon3D.Game.ChatScreen.DrawNewMessages()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
J

jianmingyong

Guest
This bug is caused by the chats in the server. So it is a similar bugs as the alt-tabbing crash.

However this bug is something to do with not able to process a large amount of message being sent at the same time.
 

Fanta

Content Developer
P3D Developer
Global Moderator
This bug is caused by the chats in the server. So it is a similar bugs as the alt-tabbing crash.

However this bug is something to do with not able to process a large amount of message being sent at the same time.
Nilllzz might have fixed that but we can't really tell since we can't find a way to reproduce this, wait till next version and see if that still happens.
 

Legend_Blade

Trainer
I was playing on Chaos' server when I got kicked for lagg problems. When I tried to login again the server replied that I already was connected with the server and couldn't login. So I went playing on the official server for about 2 minutes when the game crashed.
What I expected to happen:
First of all that I could login again on the Chaos server and seccondly that the game wouldn't crash if I went back on the official server.

What actually happened:
I couldn't login because I was misteriously connected to the Chaos server. The game crashed after loging in on the official server.

Steps to reproduce:
1. ...Getting kicked out of the Chaos server due to lagg.
2. ...Try to login again.
3. ...After the error message is displayed that you can't login, login on the official server.
...


for some reason I didn't get the crashlog right, so i uploaded it as file.
 

Attachments

Gamer13

Active Member
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// At least it's not a Blue Screen.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (200866)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=routes\route26.dat
UsedStrength=False
EntityCount=2305

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 3-2-2015 22:49:55
System language: Dutch (Netherlands)(NLD) / Loaded game language: en
Decimal separator: ,
Available physical memory: 3,93 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v4 
  Client  4.5.51641
  Full  4.5.51641
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1); Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1)"]
[CardRAM(s) : "1877270528; "]

---------------------------------------------------------------------------------

Error information:

Message: De rekenkundige bewerking heeft geresulteerd in een overloop.
InnerException: NOTHING
BaseException: De rekenkundige bewerking heeft geresulteerd in een overloop.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   bij net.Pokemon3D.Game.ChatScreen.GetSplitIndicies(String line)
   bij net.Pokemon3D.Game.ChatScreen.DrawNewMessages()
   bij net.Pokemon3D.Game.Core.Draw()
   bij net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   bij Microsoft.Xna.Framework.Game.DrawFrame()
   bij Microsoft.Xna.Framework.Game.Tick()
   bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bij Microsoft.Xna.Framework.GameHost.OnIdle()
   bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bij System.Windows.Forms.Application.Run(Form mainForm)
   bij Microsoft.Xna.Framework.WindowsGameHost.Run()
   bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bij Microsoft.Xna.Framework.Game.Run()
   bij net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Chaos7777

Trainer
Contributor
From my experience, if it says something like "A player with that name is already logged on" or something (I forgot what it actually says) close out of the whole game completely and restart it back up, should clear up the player already in server message. As for the crash, no clue.
 

Shad

Starting Trainer
just crashes dunno why

What I expected to happen:
not to crash and run normally

What actually happened:
crashed

Steps to reproduce:
1. run game
2. play
3.wait for the crash lol

(Add a crash log here if available and enclose it in the code tag with this button:
)
 

Attachments

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