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Implemented Xbox 360 controller support?

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Eness

Bug Catcher
Please don't bash for giving out this idea whereas some people actually do enjoy gaming on the PC with a controller because of how they're used to it. I'm one of those people and using keyboards don't really cut out for me, even if it is simple like say Pokemon3D. I'd really appreciate it if you can add Xbox 360 controller support or any controller support for that matter. It makes me feel like as if I'm playing Pokemon from a Gameboy for some reason. :D
 

nilllzz

Original Developer
Administrator
P3D Developer
I am planning to add a real controller support. For XBOX ones, too of course, since they are the simplest ones.
 

Eness

Bug Catcher
Thank you guys for the answer. I've heard of xPadder along time ago, but it gives me problems for some reason. Especially sensitivity, no matter how I set up the controller, but I think I should wait for the admin to add Xbox 360 controller support. Thank you so much, nilllz! Appreciate it tenfold! ^_^
 

DracoHouston

Kolben Developer
Contributor
Thank you guys for the answer. I've heard of xPadder along time ago, but it gives me problems for some reason. Especially sensitivity, no matter how I set up the controller, but I think I should wait for the admin to add Xbox 360 controller support. Thank you so much, nilllz! Appreciate it tenfold! ^_^
ya its all in XNA we just havent set up a nice system for it. theres a system for binding keys but we don't poll gamepad data or xbox 360 pad data (AFAIK xna has all the xinput stuff so we can use all the features of the pad, like proper analogue triggers and such).
 
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