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Fixed [Indev 0.52] Computer Pokémon Have Infinite Power Points

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Narx221

Dragon Tamer
I started a combat and all time was the same i used pursuit (20) pp vs recover ( theoretically 16 )pp. I sold out my pursuit pp's and the poke still doing recover now
 
J

jianmingyong

Guest
I started a combat and all time was the same i used pursuit (20) pp vs recover ( theoretically 16 )pp. I sold out my pursuit pp's and the poke still doing recover now
I think this should be in the bugs thread :)
 

Shiketh

Starting Trainer
I caught a pokemon after a longer battle (didn't have any pokemon that could cause status effects) and when she was added to my battle group she had used more pp then available for a certain move. I had noticed on some trainer battles they use more pp then is normally allowed with certain skills, like Picnicker Gina had her hoppip use synthesis more the 5 times.

What I expected to happen:
Corsola to use Ancient power against me 5 times.

What actually happened:
Used it 6 times.

Steps to reproduce:
1. Have a long battle with a pokemon
2. capture it with 5 or fewer pokemon in your battle lineup
3. pokemon will use more pp then available for that certain skill

upload_2014-12-2_11-33-30.png
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
I caught a pokemon after a longer battle (didn't have any pokemon that could cause status effects) and when she was added to my battle group she had used more pp then available for a certain move. I had noticed on some trainer battles they use more pp then is normally allowed with certain skills, like Picnicker Gina had her hoppip use synthesis more the 5 times.

What I expected to happen:
Corsola to use Ancient power against me 5 times.

What actually happened:
Used it 6 times.

Steps to reproduce:
1. Have a long battle with a pokemon
2. capture it with 5 or fewer pokemon in your battle lineup
3. pokemon will use more pp then available for that certain skill

View attachment 6981
I have moved this post from the duplicate thread to this thread because of its blatant evidence that helps to confirm this bug.

Edit: I have confirmed this for Indev 0.52.
 
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