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Fixed [Indev 0.51.1] Game Crashes upon Wild Battle in the Ruins of Alph

Kui_

Trainer
Describe the bug you experienced here.

What I expected to happen:
I wanted to walk around the Alph Ruins and see I could catch a Unknown or whatever and then after carry on with my story...but,

What actually happened:
I was on Route 36 heading to the North entrance of the Alph Ruins, and when I got in to the Ruins, I walk around until I was presented with a Wild Pokemon Battle, however, the game crashed as soon the black screen appeared to transit into the battle. After, I was presented with the crash log in the Game Launcher...

Steps to reproduce:
1. Go from the North entrance of the Ruins (or just go one of the entrances)
2. Enter the Ruins and walk around until a battle comes up...
 

Attachments

nilllzz

Original Developer
Administrator
P3D Developer
Hm seems like for some reason, the Unown you were about to face was generated without its additional data which would define its forme.
Can you reproduce this or did this only happen once?
It will be fixed in the next version of the game anyways cause I changed the way the Pokémon generates its additional data.
 

Kui_

Trainer
Hm seems like for some reason, the Unown you were about to face was generated without its additional data which would define its forme.
Can you reproduce this or did this only happen once?
It will be fixed in the next version of the game anyways cause I changed the way the Pokémon generates its additional data.
I don't know if I can reproduce it, but I will try to, and let you know, it was just sudden and unexpected, so that's why I reported it. Thanks for replying btw!
 
J

jianmingyong

Guest
Can be reproduce as well if I warp myself to that map and without pokemon, it crashes instead of randomly generating an anti crash pokemon.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Cause was found and supposedly fixed in next version.
 
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