Swampertlover31
Trainer
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Does this help?
---------------------------------------------------------------------------------
A backup file was created here: 2014-09-28_16.44.01_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.50.1 (82)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (309680)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (BattleScreenV2)
BattleMode=Standard
IsTrainerBattle=False
IsPVPBattle=False
LoadedBattleMap=battle\diglettscave\main.dat
OwnPokemon={"Pokemon"[357]}{"Experience"[400811]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[68]}{"OT"[191596]}{"Ability"[94]}{"Status"[]}{"Nature"[9]}{"CatchLocation"[Safari Zone]}{"CatchTrainer"[SiaubasLT]}{"CatchBall"[181]}{"CatchMethod"[caught at]}{"Friendship"[255]}{"isShiny"[0]}{"Attack1"[345,20,19]}{"Attack2"[70,15,15]}{"Attack3"[560,15,15]}{"Attack4"[19,15,15]}{"HP"[210]}{"EVs"[1,31,10,30,7,17]}{"IVs"[0,0,0,0,0,0]}{"AdditionalData"[]}{"IDValue"[LHpoIDKkMwF]}
OppPokemon={"Pokemon"[50]}{"Experience"[9261]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[21]}{"OT"[00000]}{"Ability"[8]}{"Status"[]}{"Nature"[10]}{"CatchLocation"[at unknown place]}{"CatchTrainer"[???]}{"CatchBall"[5]}{"CatchMethod"[somehow obtained]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[310,15,15]}{"Attack2"[189,10,10]}{"Attack3"[222,30,30]}{"Attack4"[523,20,20]}{"HP"[38]}{"EVs"[0,0,0,0,0,0]}{"IVs"[17,7,2,5,21,0]}{"AdditionalData"[]}{"IDValue"[nOrKi6t5ILc]}
Values=; CanCatch=True; CanRun=True; CanBlackout=True; CanReceiveEXP=True; RoamingBattle=False; CanUseItems=True; DiveBattle=False; TempPokeFile=diglettscave\main.poke; IsInverseBattle=False
IsRemoteBattle=False
IsHost=False
MenuVisible=False
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8 [6.2.9200.0]
Core architecture: 64 Bit
System time: 9/28/2014 4:44:01 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.87 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.50709
Full 4.5.50709
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1874931712"]
---------------------------------------------------------------------------------
Error information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: 4
Error Type: Assets
Error Description: The game was unable to process a texture file.
Error Solution: Code composed by Microsoft caused this issue. This might be caused by an invalid file in a ContentPack. Try to update your Graphics Card drivers.
---------------------------------------------------------------------------------
CallStack:
at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
at net.Pokemon3D.Game.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
at net.Pokemon3D.Game.OwnPlayer.ChangeTexture()
at net.Pokemon3D.Game.OwnPlayer.Move()
at net.Pokemon3D.Game.OwnPlayer.UpdateEntity()
at net.Pokemon3D.Game.Level.UpdateEntities()
at net.Pokemon3D.Game.Level.Update()
at net.Pokemon3D.Game.BV2.BattleScreenV2.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Attachments
-
6 KB Views: 459