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Crash [Indev 0.49.1] Crashed when Saving!

nyomanyusa

Pokémon Ranger
Describe the bug you experienced here.
I Want to save The Games but The game crashed
What I expected to happen:
I Wanted to save my Games

What actually happened:
The Game Crashed

Steps to reproduce:
1. save Game
2. Boom The game crashed.
...

(Add a crash log here if available and enclose it in the code tag with this button: [2014-07-24_19.44.23_crash])
 

Fanta

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.
I Want to save The Games but The game crashed
What I expected to happen:
I Wanted to save my Games

What actually happened:
The Game Crashed

Steps to reproduce:
1. save Game
2. Boom The game crashed.
...

(Add a crash log here if available and enclose it in the code tag with this button: [2014-07-24_19.44.23_crash])
Did you forget something?
I'll give you a hint, it starts with the first word in your title and ends with "Log"
 

nyomanyusa

Pokémon Ranger
Hehehe sorry
This is the log
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// WHAT IS THIS?

---------------------------------------------------------------------------------

A backup file was created here: 2014-07-24_19.44.26_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (276190)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7600.0]
Core architecture: 32 Bit
System time: 7/24/2014 7:44:25 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.89 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.0.30319

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics 4000"]
[CardRAM(s) : "815978496"]

---------------------------------------------------------------------------------

Error information:

Message: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
InnerException: NOTHING
BaseException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 100
Error Type: GameJolt
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.

---------------------------------------------------------------------------------

CallStack:

  at _2._5DHero.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
  at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
  at _2._5DHero.SaveScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Hehehe sorry
This is the log
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// WHAT IS THIS?

---------------------------------------------------------------------------------

A backup file was created here: 2014-07-24_19.44.26_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (276190)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7600.0]
Core architecture: 32 Bit
System time: 7/24/2014 7:44:25 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 1.89 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.0.30319

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics 4000"]
[CardRAM(s) : "815978496"]

---------------------------------------------------------------------------------

Error information:

Message: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
InnerException: NOTHING
BaseException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 100
Error Type: GameJolt
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.

---------------------------------------------------------------------------------

CallStack:

  at _2._5DHero.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
  at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
  at _2._5DHero.SaveScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Did you change the PC you were playing on? or the OS of your PC?
 

Fanta

Content Developer
P3D Developer
Global Moderator
Easy on the post button, mate.

Just for future reference:
Windows XP won't support the .Net framework 4.5, it does support the .Net framework 4.0 Full however, which includes the missing System.Web namespace as well.

You can grab the Windows versions and installed .Net installations from the crash log.
Ahh, sorry, I thought that link works for everything :p, thanks for clearing that up.
 

nilllzz

Original Developer
Administrator
P3D Developer
Easy on the post button, mate.



Ahh, sorry, I thought that link works for everything :p, thanks for clearing that up.
It is working for his Windows 7, just saying, if someone wants to use the more than a decade old WIndows XP, you need to link the 4.0 Full instead of 4.5
 
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