I've had a couple of problems when using the HM move Fly in battles. Fly is a move that takes two turns to use (one where the Pokemon flies into the air and prepares for the attack, and the second turn where the Pokemon actually attacks the opponent). However, unless I'm mistaken and just never noticed before, I'm pretty sure Fly should only use 1PP over both turns, and not 2. Additionally, it will sometimes say that Fly missed on the first turn; whereas, it shouldn't be able to miss until the second turn when the attack is actually used. Pretty minor things really, but I just figured I'd mention it, because it didn't seem like anyone else had yet.
I haven't tried to see yet if these problems occur with other two-turn moves (like Dig, Dive, etc.). Let me know if you need any more information or anything of that nature
What I expected to happen:
Fly to use 1PP for both turns it is being used
Fly should not miss until the second turn
What actually happened:
Fly used 2PP (One for when the Pokemon was in the air and one when the attack actually connects
Occasionally, when I use Fly in battles it will say that it missed on the 1st turn.
Steps to reproduce:
1. Enter a battle with a Pokemon that knows the move Fly
2. Look at how much PP the move has before you use it for the first time (Should be 15 if its full)
3. After 2 turns, once you are able to select another move after Fly is finished, check the PP again (It will be down to 13 instead of 14)
I haven't tried to see yet if these problems occur with other two-turn moves (like Dig, Dive, etc.). Let me know if you need any more information or anything of that nature
What I expected to happen:
Fly to use 1PP for both turns it is being used
Fly should not miss until the second turn
What actually happened:
Fly used 2PP (One for when the Pokemon was in the air and one when the attack actually connects
Occasionally, when I use Fly in battles it will say that it missed on the 1st turn.
Steps to reproduce:
1. Enter a battle with a Pokemon that knows the move Fly
2. Look at how much PP the move has before you use it for the first time (Should be 15 if its full)
3. After 2 turns, once you are able to select another move after Fly is finished, check the PP again (It will be down to 13 instead of 14)
