Describe the bug you experienced here.
I opened the PSS Passby, and I was checking the profile of someone, then pressed E and it crashed, I am not sure if it is related to the guy I was checking because he left by the time I joined back.
Steps to reproduce:
1. I don't know how to reproduce this.
2. I am just posting this in case you can find something in the crash log.
...
I opened the PSS Passby, and I was checking the profile of someone, then pressed E and it crashed, I am not sure if it is related to the guy I was checking because he left by the time I joined back.
Steps to reproduce:
1. I don't know how to reproduce this.
2. I am just posting this in case you can find something in the crash log.
...
Code:
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Game information:
Pokémon 3D Indev version: 0.49.1 (80)
Content Packs: {Anime Cries,DEHDMP}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (126000)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: PokegearScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (PokegearScreen)
Screen state not implemented for screen class: PokegearScreen
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Error information:
Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at System.Collections.Generic.List`1.Enumerator.MoveNext()
at _2._5DHero.GameJolt.PokegearScreen.FillLocalList()
at _2._5DHero.GameJolt.PokegearScreen.UpdateLocalList()
at _2._5DHero.GameJolt.PokegearScreen.UpdatePSS()
at _2._5DHero.GameJolt.PokegearScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
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