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PvP Multiplier and trading with others online

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AntoxOnPokemon

Bug Catcher
you can't really mess with a team mate that badly in pokemon, hahaha

lets say its a double battle, your team mate rage quits, they get a loss, everyone else gets a draw. there should be a concede option though so both players can agree to gg out
Yea there should bee too a surrender button,but what if one doesn't want to get out,maybe teamfights should be only for two people who know eachoder(don't know how to write the word),not random cause people would like rage ore be demanding, and would there be chat?
dunno we'll have to see when we get there.
i think the scenario i came up with where 1 player rages and the other 3 suddenly can't have a good game anymore, they'd just get a draw. the guy that raged would get a loss. maybe we could have rage quits on your profile. i dont know if it needs any more than that, because banning only does so much and people who are griefing dont actually care about bans
Yea that's the good point the player who goes out should get loose and with who he played with if 2 versus 2 battle should get draw but they were agins with should get win
 

AntoxOnPokemon

Bug Catcher
Yea that's the good point the player who goes out should get loose and with who he played with if 2 versus 2 battle should get draw but they were agins with should get win
giving wins out like that seems like a great way to promote stat padding :p
It shure is, but there is a problem, some poeple can play with their friends and soo he/she and her/his friend can always play together and always dissconect and he will always get wins soo I think it should be that only in random battles :)
 

DracoHouston

Kolben Developer
Contributor
Yea that's the good point the player who goes out should get loose and with who he played with if 2 versus 2 battle should get draw but they were agins with should get win
giving wins out like that seems like a great way to promote stat padding :p
It shure is, but there is a problem, some poeple can play with their friends and soo he/she and her/his friend can always play together and always dissconect and he will always get wins soo I think it should be that only in random battles :)
lol thats what i meant ;) stat padding is doing something stupid over and over again to boost a meaningless number on your profile.
 

DracoHouston

Kolben Developer
Contributor
heres a summary of how i'd probably do it
-if you leave your 'rage quits' number goes up in profile
-store the percentage of all pokemon on the field each turn, if someone disconnects (times out) we give a win to the team with highest % of hp
-if you rage quit a team game everyone gets a draw but you get a Rage Quit.
-rage quitters can't initiate player battles for 15-30 minutes. so if your partner does this to try and not give the other team a win you won't be able to play as that team for a bit if you queued for it as a pair
-if you rage quit coop battles thrice in a row you get kicked from the coop game, so people can't grief people in public coop games for long
-allow a concede command in the player battles. if a team can't win anymore and wants to just gg out gracefully they should be allowed to

but we don't even have a service like this yet, or battling people you willingly connected to a coop game with, so none of this matters yet hehe
 

AntoxOnPokemon

Bug Catcher
giving wins out like that seems like a great way to promote stat padding :p
It shure is, but there is a problem, some poeple can play with their friends and soo he/she and her/his friend can always play together and always dissconect and he will always get wins soo I think it should be that only in random battles :)
lol thats what i meant ;) stat padding is doing something stupid over and over again to boost a meaningless number on your profile.
SOrry didn't understand :D
 

AntoxOnPokemon

Bug Catcher
heres a summary of how i'd probably do it
-if you leave your 'rage quits' number goes up in profile
-store the percentage of all pokemon on the field each turn, if someone disconnects (times out) we give a win to the team with highest % of hp
-if you rage quit a team game everyone gets a draw but you get a Rage Quit.
-rage quitters can't initiate player battles for 15-30 minutes. so if your partner does this to try and not give the other team a win you won't be able to play as that team for a bit if you queued for it as a pair
-if you rage quit coop battles thrice in a row you get kicked from the coop game, so people can't grief people in public coop games for long
-allow a concede command in the player battles. if a team can't win anymore and wants to just gg out gracefully they should be allowed to

but we don't even have a service like this yet, or battling people you willingly connected to a coop game with, so none of this matters yet hehe
YEa this is what I meant but should there like been Wins /Loses /Draws
 

Auterra

Bug Catcher
I actually don't understand why PvP or at least 4 players coop aren't a higher priority...I'd rather play with my friends than have the pokégear or a new area or smt. Why's nillz or anybody else of the development team working on this :confused:?
 

DracoHouston

Kolben Developer
Contributor
I actually don't understand why PvP or at least 4 players coop aren't a higher priority...I'd rather play with my friends than have the pokégear or a new area or smt. Why's nillz or anybody else of the development team working on this :confused:?
because the game runs like crap and we have a community determined to mod the game and a barely functional map editor i'm busy
i don't know why nils hasnt done it but to be frank, not everyone's a big battling fan. what is a priority for you won't be a priority for everyone else. like, we're getting language support and content packs this week because i cared enough to make them happen. maybe you don't care about content packs? maybe you think the time could have been better spent on something else, but basically the point im trying to make is this stuff only happens if someone wants it to happen. we both want more multiplayer stuff but when you also want a bunch of other things it goes a little down the list.

all this coop, trading and battling multiplayer stuff is dear to my heart so it'll get attention from me eventually if nils doesn't get around to it.

we are very, very aware that we are not catering to the multiplayer crowd at all right now, and it's sad to tell people there's nothing to do. but all the stuff we're setting up makes implementing more multiplayer stuff easier.
 

LordShadow95

Fisherman
Not for flaming ,but this still a INDEV. is from before the Beta.
Something will be added later.
like the animations for the pokemon's attack (i will open a new thread right now)
 

DracoHouston

Kolben Developer
Contributor
Not for flaming ,but this still a INDEV. is from before the Beta.
Something will be added later.
like the animations for the pokemon's attack (i will open a new thread right now)
please dont. we know theres no animations, someone has to animated them.

i'm probably going to rewrite how it animates at some point too
 

Auterra

Bug Catcher
I actually don't understand why PvP or at least 4 players coop aren't a higher priority...I'd rather play with my friends than have the pokégear or a new area or smt. Why's nillz or anybody else of the development team working on this :confused:?
because the game runs like crap and we have a community determined to mod the game and a barely functional map editor i'm busy
i don't know why nils hasnt done it but to be frank, not everyone's a big battling fan. what is a priority for you won't be a priority for everyone else. like, we're getting language support and content packs this week because i cared enough to make them happen. maybe you don't care about content packs? maybe you think the time could have been better spent on something else, but basically the point im trying to make is this stuff only happens if someone wants it to happen. we both want more multiplayer stuff but when you also want a bunch of other things it goes a little down the list.

all this coop, trading and battling multiplayer stuff is dear to my heart so it'll get attention from me eventually if nils doesn't get around to it.

we are very, very aware that we are not catering to the multiplayer crowd at all right now, and it's sad to tell people there's nothing to do. but all the stuff we're setting up makes implementing more multiplayer stuff easier.
Hey man, I absolutely didn't want to flame or anything. I'm sorry if I came over too harsh and you're absolutely right: what's a priority for me doesn't make it a priority for anyone else. And I really appreciate you guys putting such hard work in to this and working on the language support and content packs.
I was angry when I wrote that post since I feel that the people who enjoy co-op were forgotten. I know nothing of coding so bear with me, but to me it doesn't sound like a big deal making coop for 4 ppl when it's already possible for 2 ppl, battling in co-op when trainer battles are already possible, trading when talking is possible...I know it isn't easy as that but isn't there already a basis where can be worked from?

Anyway, I'm apologize again if I offended you, it was far from my intention. I hope to see more co-op functions soon, but go ahead and work on what needs to be worked on :)
 

DracoHouston

Kolben Developer
Contributor
Hey man, I absolutely didn't want to flame or anything. I'm sorry if I came over too harsh and you're absolutely right: what's a priority for me doesn't make it a priority for anyone else. And I really appreciate you guys putting such hard work in to this and working on the language support and content packs.
I was angry when I wrote that post since I feel that the people who enjoy co-op were forgotten. I know nothing of coding so bear with me, but to me it doesn't sound like a big deal making coop for 4 ppl when it's already possible for 2 ppl, battling in co-op when trainer battles are already possible, trading when talking is possible...I know it isn't easy as that but isn't there already a basis where can be worked from?

Anyway, I'm apologize again if I offended you, it was far from my intention. I hope to see more co-op functions soon, but go ahead and work on what needs to be worked on :)
its alright :p

baiscally my point is sometimes easy things dont get done because theres too many things to do. don't worry though, you've been heard. maybe we can move it up the list a bit :p we'll see what we can do.
 
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