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Solved [Indev 0.51.1] Burned Tower Rival Crash

narf42

Starting Trainer
When I visited the Burned Tower in Ecruteak City I encountered a crash when I tried to talk to my rival. The crash did not occur during the dialogue but when pressing the button to initiate the dialogue (which is different from the known bug in the earlier version of the game where the game crashes during the conversation).

EDIT: looking at the crash report myself, it looks like it's a simple matter of the script file being missing, re-downloading the game right now.

EDIT2: Nope, still crashing.

What I expected to happen:
To talk to my rival.

What actually happened:
The game crashed.

Steps to reproduce:
1. Go to my rival in the Burned Tower and initiate dialogue
2. Crash.
...

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// At least it's not a Blue Screen.

---------------------------------------------------------------------------------

A backup file was created here: 2014-12-08_19.32.07_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (341872)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=burnedtower\burnedtower1f.dat
UsedStrength=False
EntityCount=1199

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 08.12.2014 19:32:07
System language: German (Germany)(DEU) / Loaded game language: en
Decimal separator: ,
Available physical memory: 6 Gigabyte
Available logical processors: 8

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4
  Client  4.5.50938
  Full  4.5.50938
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "AMD Radeon HD 5800 Series"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: Die Datei "C:\Users\D!\Desktop\Neuer Ordner\Pokemon\Scripts\.dat" konnte nicht gefunden werden.
InnerException: NOTHING
BaseException: Die Datei "C:\Users\D!\Desktop\Neuer Ordner\Pokemon\Scripts\.dat" konnte nicht gefunden werden.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

  bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  bei System.IO.FileInfo.get_Length()
  bei net.Pokemon3D.Game.Security.FileValidation.ValidateFile(String file, Boolean relativePath)
  bei net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
  bei net.Pokemon3D.Game.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight)
  bei net.Pokemon3D.Game.NPC.ActivateScript()
  bei net.Pokemon3D.Game.NPC.ClickFunction()
  bei net.Pokemon3D.Game.OverworldCamera.CheckEntity()
  bei net.Pokemon3D.Game.OverworldCamera.Update()
  bei net.Pokemon3D.Game.OverworldScreen.Update()
  bei net.Pokemon3D.Game.Core.Update(GameTime gameTime)
  bei net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
  bei Microsoft.Xna.Framework.Game.Tick()
  bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  bei Microsoft.Xna.Framework.GameHost.OnIdle()
  bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  bei System.Windows.Forms.Application.Run(Form mainForm)
  bei Microsoft.Xna.Framework.WindowsGameHost.Run()
  bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  bei Microsoft.Xna.Framework.Game.Run()
  bei net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
(Add a crash log here if available and enclose it in the code tag with this button:
)
 
Last edited:
J

jianmingyong

Guest
Hmm interesting bug. But not a bug as.... This must be the NPC didn't get registered properly making you able to chat with him when you are not suppose to. ( The NPC action tag seem to say trigger a script which is blank. Should have at least make it show an empty textbox for anti crash. )

I remember you only have to battle him with a trigger and you will fall into the pit.

Probably you might need an extra help on this. Here is the advice,

If you didn't battle him before, then try to walk around to see if he interact with you and don't talk to him.

If you battle before but lose, then lead to this, your save is bugged.
In this case, you will need to contact the moderator usually @Tornado9797 or @Fanta or maybe @Darkfire would help you solve this.

If you battle and win but he is still there, don't interact with him and try walk down the stairs.

If all else fails... In this case you will need a soft *reset* by having a moderator to fix your save back to the correct event.

I can only do until here. Thats all :)
 
Last edited by a moderator:

narf42

Starting Trainer
I tried walking around him for a bit in hope to trigger something but nothing happened.
I have battled him before, twice I think. At the very beginning and right before the Farfetch'd quest but I didn't battle him in the Burned Tower yet.
I can not use the stairs either.

EDIT: Nevermind, it is fixed. Since you said it looked like the NPC wasn't registered I tried leaving the area and coming back. I guess there was an error when loading the map and re-entering the map fixed it. So the reason it couldn't find a script for dialogue is because there isn't supposed to be one. Instead an event is triggered when walking towards him. Silly me, should've tried that first. Thanks, though! :)
 
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