When I visited the Burned Tower in Ecruteak City I encountered a crash when I tried to talk to my rival. The crash did not occur during the dialogue but when pressing the button to initiate the dialogue (which is different from the known bug in the earlier version of the game where the game crashes during the conversation).
EDIT: looking at the crash report myself, it looks like it's a simple matter of the script file being missing, re-downloading the game right now.
EDIT2: Nope, still crashing.
What I expected to happen:
To talk to my rival.
What actually happened:
The game crashed.
Steps to reproduce:
1. Go to my rival in the Burned Tower and initiate dialogue
2. Crash.
...
(Add a crash log here if available and enclose it in the code tag with this button:
)
EDIT: looking at the crash report myself, it looks like it's a simple matter of the script file being missing, re-downloading the game right now.
EDIT2: Nope, still crashing.
What I expected to happen:
To talk to my rival.
What actually happened:
The game crashed.
Steps to reproduce:
1. Go to my rival in the Burned Tower and initiate dialogue
2. Crash.
...
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// At least it's not a Blue Screen.
---------------------------------------------------------------------------------
A backup file was created here: 2014-12-08_19.32.07_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (341872)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=burnedtower\burnedtower1f.dat
UsedStrength=False
EntityCount=1199
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Core architecture: 64 Bit
System time: 08.12.2014 19:32:07
System language: German (Germany)(DEU) / Loaded game language: en
Decimal separator: ,
Available physical memory: 6 Gigabyte
Available logical processors: 8
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "AMD Radeon HD 5800 Series"]
[CardRAM(s) : "1073741824"]
---------------------------------------------------------------------------------
Error information:
Message: Die Datei "C:\Users\D!\Desktop\Neuer Ordner\Pokemon\Scripts\.dat" konnte nicht gefunden werden.
InnerException: NOTHING
BaseException: Die Datei "C:\Users\D!\Desktop\Neuer Ordner\Pokemon\Scripts\.dat" konnte nicht gefunden werden.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileInfo.get_Length()
bei net.Pokemon3D.Game.Security.FileValidation.ValidateFile(String file, Boolean relativePath)
bei net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
bei net.Pokemon3D.Game.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight)
bei net.Pokemon3D.Game.NPC.ActivateScript()
bei net.Pokemon3D.Game.NPC.ClickFunction()
bei net.Pokemon3D.Game.OverworldCamera.CheckEntity()
bei net.Pokemon3D.Game.OverworldCamera.Update()
bei net.Pokemon3D.Game.OverworldScreen.Update()
bei net.Pokemon3D.Game.Core.Update(GameTime gameTime)
bei net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Microsoft.Xna.Framework.Game.Run()
bei net.Pokemon3D.Game.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Last edited: