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Duplicate Taking Egg from Daycare Causes Crash

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tiutiu0534

Starting Trainer
Pokemon3D crashed when I took an egg out of the daycare.

Steps to reproduce:
1. Daycare man calls me about my Pokemon having an egg.
2. I talk to the Daycare man to get my egg.
3. The game crashes at the end of the conversation.

Code:
Game information:

Pokémon 3D Indev version: 0.51.1 (84)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (428030)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: route34\daycare\take_egg; Line: 7
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=routes\daycare.dat
UsedStrength=False
EntityCount=180

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows XP Professional [5.1.2600.196608]
Core architecture: 32 Bit
System time: 26/11/2014 1:05:56 SA
System language: Vietnamese (Vietnam)(VIT) / Loaded game language: en
Decimal separator: ,
Available physical memory: 2 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  SP0
  1033  SP0
v4 
  Client  4.0.30319
  Full  4.0.30319
v4.0 

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce 9600 GT"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

  at net.Pokemon3D.Game.Daycare.ProduceEgg(Int32 daycareID)
  at net.Pokemon3D.Game.ScriptCommander.DoDayCare(String subClass)
  at net.Pokemon3D.Game.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
  at net.Pokemon3D.Game.ScriptV2.DoCommand()
  at net.Pokemon3D.Game.ScriptV2.Update()
  at net.Pokemon3D.Game.Script.Update()
  at net.Pokemon3D.Game.ActionScript.Update()
  at net.Pokemon3D.Game.OverworldScreen.Update()
  at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
  at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at net.Pokemon3D.Game.Program.Main(String[] args)
 
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