strongiam
Trainer
My game crashed while i was trying to evolve my houndour
What I expected to happen:
I was fighting with my level 23 houndour trying to evolve it into a houndoom
What actually happened:
when it leveled up, POOF, my game crashed.
What I expected to happen:
I was fighting with my level 23 houndour trying to evolve it into a houndoom
What actually happened:
when it leveled up, POOF, my game crashed.
Code:
Game information:
Pokémon 3D Indev version: 0.51 (83)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (113612)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (BattleScreenV2)
BattleMode=Standard
IsTrainerBattle=False
IsPVPBattle=False
LoadedBattleMap=battle\routes\route45.dat
OwnPokemon={"Pokemon"[249]}{"Experience"[209158]}{"Gender"[2]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[55]}{"OT"[113612]}{"Ability"[46]}{"Status"[]}{"Nature"[24]}{"CatchLocation"[]}{"CatchTrainer"[strongiamgui]}{"CatchBall"[2]}{"CatchMethod"[caught at]}{"Friendship"[177]}{"isShiny"[0]}{"Attack1"[326,20,19]}{"Attack2"[386,5,5]}{"Attack3"[56,5,3]}{"Attack4"[177,5,5]}{"HP"[156]}{"EVs"[47,72,169,16,60,146]}{"IVs"[20,3,16,11,28,15]}{"AdditionalData"[]}{"IDValue"[VHb5XqaKMNZ]}
OppPokemon={"Pokemon"[74]}{"Experience"[8825]}{"Gender"[1]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[23]}{"OT"[00000]}{"Ability"[5]}{"Status"[FNT]}{"Nature"[6]}{"CatchLocation"[at unknown place]}{"CatchTrainer"[???]}{"CatchBall"[5]}{"CatchMethod"[somehow obtained]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[88,15,15]}{"Attack2"[222,30,30]}{"Attack3"[205,20,20]}{"Attack4"[350,10,8]}{"HP"[0]}{"EVs"[0,0,0,0,0,0]}{"IVs"[26,8,27,6,25,4]}{"AdditionalData"[]}{"IDValue"[5WmVjPW6O59]}
Values=; CanCatch=True; CanRun=True; CanBlackout=True; CanReceiveEXP=True; RoamingBattle=False; CanUseItems=True; DiveBattle=False; TempPokeFile=; IsInverseBattle=False
IsRemoteBattle=False
IsHost=False
MenuVisible=False
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Core architecture: 64 Bit
System time: 14-10-2014 22:44:43
System language: Portuguese (Portugal)(PTG) / Loaded game language: en
Decimal separator: ,
Available physical memory: 5,92 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "LogMeIn Mirror Driver; Intel(R) HD Graphics 3000; NVIDIA GeForce GT 520MX "]
[CardRAM(s) : "; 2210398208; 1073741824"]
---------------------------------------------------------------------------------
Error information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at net.Pokemon3D.Game.EvolutionScreen.EvolvePokemon()
at net.Pokemon3D.Game.EvolutionScreen..ctor(Screen currentScreen, List`1 EvolvePokemonIndices, String EvolutionArg, EvolutionTrigger EvolutionTrigger, Boolean FromBattle)
at net.Pokemon3D.Game.BV2.BattleScreen.EndBattle(Boolean blackout)
at net.Pokemon3D.Game.BV2.EndBattleQueryObject.Update(BattleScreen BV2Screen)
at net.Pokemon3D.Game.BV2.BattleScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)