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Crash [Indev 0.50.1] Battle Start Crash

Delvan

Starting Trainer
Describe the bug you experienced here.

What I expected to happen:
The battle to begin

What actually happened:
Game crashed upon a battle being triggered

Steps to reproduce:
Unknown

Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// I find your lack of [ERROR] disturbing.

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A backup file was created here: 2014-10-08_17.45.42_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

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Game information:

Pokémon 3D Indev version: 0.50.1 (82)
Content Packs: {HGSS Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (380837)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False

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Screen state for the current screen (BattleScreenV2)

BattleMode=Safari
IsTrainerBattle=False
IsPVPBattle=False
LoadedBattleMap=battle\safarizone\areas\4.dat
OwnPokemon={"Pokemon"[64]}{"Experience"[12987]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[126]}{"ItemData"[]}{"NickName"[]}{"Level"[25]}{"OT"[380837]}{"Ability"[39]}{"Status"[]}{"Nature"[14]}{"CatchLocation"[]}{"CatchTrainer"[delvanneville]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[136]}{"isShiny"[0]}{"Attack1"[100,20,20]}{"Attack2"[93,25,16]}{"Attack3"[50,25,25]}{"Attack4"[357,40,40]}{"HP"[60]}{"EVs"[0,26,0,9,16,10]}{"IVs"[22,22,16,26,25,9]}{"AdditionalData"[]}{"IDValue"[qaqPsZWddxC]}
OppPokemon={"Pokemon"[104]}{"Experience"[9261]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[21]}{"OT"[00000]}{"Ability"[69]}{"Status"[]}{"Nature"[19]}{"CatchLocation"[at unknown place]}{"CatchTrainer"[???]}{"CatchBall"[5]}{"CatchMethod"[somehow obtained]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[29,15,15]}{"Attack2"[43,30,30]}{"Attack3"[116,30,30]}{"Attack4"[155,10,10]}{"HP"[52]}{"EVs"[0,0,0,0,0,0]}{"IVs"[4,14,23,21,25,15]}{"AdditionalData"[]}{"IDValue"[8m05rIVwaZQ]}
Values=; CanCatch=True; CanRun=True; CanBlackout=True; CanReceiveEXP=True; RoamingBattle=False; CanUseItems=True; DiveBattle=False; TempPokeFile=safarizone\areas\4.poke; IsInverseBattle=False
IsRemoteBattle=False
IsHost=False
MenuVisible=False

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System specifications:

Operating system: Microsoft Windows 7 Professional  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 10/8/2014 5:45:42 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 15.91 Gigabyte
Available logical processors: 8

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.Net installation information:

v1.1.4322    SP0
  1033    SP0
v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4  
  Client  4.5.50861
  Full  4.5.50861
v4.0  
  Client  4.0.0.0

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Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 570; NVIDIA GeForce GTX 570; Intel(R) HD Graphics Family"]
[CardRAM(s) : "1342177280; 1342177280; 4043823104"]

---------------------------------------------------------------------------------

Error information:

Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 4
Error Type: Assets
Error Description: The game was unable to process a texture file.
Error Solution: Code composed by Microsoft caused this issue. This might be caused by an invalid file in a ContentPack. Try to update your Graphics Card drivers.

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CallStack: 

   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at net.Pokemon3D.Game.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
   at net.Pokemon3D.Game.OwnPlayer.ChangeTexture()
   at net.Pokemon3D.Game.OwnPlayer.Move()
   at net.Pokemon3D.Game.OwnPlayer.UpdateEntity()
   at net.Pokemon3D.Game.Level.UpdateEntities()
   at net.Pokemon3D.Game.Level.Update()
   at net.Pokemon3D.Game.BV2.BattleScreenV2.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
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