VengeSim
Starting Trainer
Game just crashes randomly. Can last for an hour or 2 without crashing, then sometimes it will happen twice in five minutes
Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// At least it's not a Blue Screen.
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A backup file was created here: 2014-09-28_10.27.12_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread
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Game information:
Pokémon 3D Indev version: 0.50.1 (82)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (366719)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (BattleScreenV2)
BattleMode=Standard
IsTrainerBattle=True
IsPVPBattle=False
LoadedBattleMap=battle\indigo\will.dat
OwnPokemon={"Pokemon"[675]}{"Experience"[52303]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[98]}{"ItemData"[]}{"NickName"[]}{"Level"[37]}{"OT"[366719]}{"Ability"[89]}{"Status"[]}{"Nature"[6]}{"CatchLocation"[Hidden Grotto]}{"CatchTrainer"[VengeSim]}{"CatchBall"[2]}{"CatchMethod"[caught at]}{"Friendship"[125]}{"isShiny"[0]}{"Attack1"[34,15,15]}{"Attack2"[163,20,17]}{"Attack3"[509,25,25]}{"Attack4"[233,10,7]}{"HP"[1]}{"EVs"[12,12,3,33,4,49]}{"IVs"[28,21,10,24,27,20]}{"AdditionalData"[]}{"IDValue"[KgD8uj10ui1]}
OppPokemon={"Pokemon"[103]}{"Experience"[156250]}{"Gender"[1]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[50]}{"OT"[00000]}{"Ability"[34]}{"Status"[]}{"Nature"[15]}{"CatchLocation"[New Map]}{"CatchTrainer"[Karen]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[0]}{"isShiny"[0]}{"Attack1"[115,20,20]}{"Attack2"[94,10,10]}{"Attack3"[121,10,10]}{"Attack4"[95,20,20]}{"HP"[113]}{"EVs"[0,0,200,0,200,100]}{"IVs"[31,31,31,31,31,31]}{"AdditionalData"[]}{"IDValue"[TLPFOQAyUOS]}
Values=; CanCatch=True; CanRun=True; CanBlackout=True; CanReceiveEXP=True; RoamingBattle=False; CanUseItems=True; DiveBattle=False; TempPokeFile=; IsInverseBattle=False
IsRemoteBattle=False
IsHost=False
MenuVisible=False
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System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Core architecture: 64 Bit
System time: 28/09/2014 10:27:12 AM
System language: English (Australia)(ENA) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.89 Gigabyte
Available logical processors: 8
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.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50709
Full 4.5.50709
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4000; NVIDIA GeForce GT 630M "]
[CardRAM(s) : "2214592512; 2147287040"]
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Error information:
Message: Value does not fall within the expected range.
InnerException: NOTHING
BaseException: Value does not fall within the expected range.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
at Microsoft.Xna.Framework.Game.EndDraw()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.