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Crash [0.50.1] Random Crash While in Game

VengeSim

Starting Trainer
Game just crashes randomly. Can last for an hour or 2 without crashing, then sometimes it will happen twice in five minutes

Code:
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// At least it's not a Blue Screen.

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A backup file was created here: 2014-09-28_10.27.12_backup.txt
Visit this page in order to get your save restored:
http://pokemon3d.net/forum/forums/backup_support/create-thread

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Game information:

Pokémon 3D Indev version: 0.50.1 (82)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (366719)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False

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Screen state for the current screen (BattleScreenV2)

BattleMode=Standard
IsTrainerBattle=True
IsPVPBattle=False
LoadedBattleMap=battle\indigo\will.dat
OwnPokemon={"Pokemon"[675]}{"Experience"[52303]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[98]}{"ItemData"[]}{"NickName"[]}{"Level"[37]}{"OT"[366719]}{"Ability"[89]}{"Status"[]}{"Nature"[6]}{"CatchLocation"[Hidden Grotto]}{"CatchTrainer"[VengeSim]}{"CatchBall"[2]}{"CatchMethod"[caught at]}{"Friendship"[125]}{"isShiny"[0]}{"Attack1"[34,15,15]}{"Attack2"[163,20,17]}{"Attack3"[509,25,25]}{"Attack4"[233,10,7]}{"HP"[1]}{"EVs"[12,12,3,33,4,49]}{"IVs"[28,21,10,24,27,20]}{"AdditionalData"[]}{"IDValue"[KgD8uj10ui1]}
OppPokemon={"Pokemon"[103]}{"Experience"[156250]}{"Gender"[1]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[50]}{"OT"[00000]}{"Ability"[34]}{"Status"[]}{"Nature"[15]}{"CatchLocation"[New Map]}{"CatchTrainer"[Karen]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[0]}{"isShiny"[0]}{"Attack1"[115,20,20]}{"Attack2"[94,10,10]}{"Attack3"[121,10,10]}{"Attack4"[95,20,20]}{"HP"[113]}{"EVs"[0,0,200,0,200,100]}{"IVs"[31,31,31,31,31,31]}{"AdditionalData"[]}{"IDValue"[TLPFOQAyUOS]}
Values=; CanCatch=True; CanRun=True; CanBlackout=True; CanReceiveEXP=True; RoamingBattle=False; CanUseItems=True; DiveBattle=False; TempPokeFile=; IsInverseBattle=False
IsRemoteBattle=False
IsHost=False
MenuVisible=False

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System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 28/09/2014 10:27:12 AM
System language: English (Australia)(ENA) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.89 Gigabyte
Available logical processors: 8

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.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4  
  Client  4.5.50709
  Full  4.5.50709
v4.0  
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics 4000; NVIDIA GeForce GT 630M  "]
[CardRAM(s) : "2214592512; 2147287040"]

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Error information:

Message: Value does not fall within the expected range.
InnerException: NOTHING
BaseException: Value does not fall within the expected range.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics

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Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

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CallStack: 

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
   at Microsoft.Xna.Framework.Game.EndDraw()
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Fanta

Content Developer
P3D Developer
Global Moderator
It's kind of funny that my game doesn't crash, unlike most people around here....
You know.....You don't have to reply to every thread in this forum, specially in bug threads, your post didn't add anything to the OP, last guy who kept doing that is banned now, don't be the next guy.
 
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