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what this would need is a way to have a snow texture and default texture for a billboard sprite wall, and have another texture for trees with snow on them that get used if the map is snowing. wouldnt be hard, its just not something the engine does right now. maybe nilllzz can implement it? i'd probably make it so with a wallbill if you set a second texture (by putting in a second texture into "Textures", wallbills are meant to only use 1 anyway) and if the map is snowing it uses the second one, if one is set. might be coolI agree. If/when texture swapping is implemented roofs, trees, and ground should be swapped with snowy textures. The way it's done now is fine, but the snow clipping into sprites is a little annoying.
that was mostly for nilllzz. i'm sure he'd come up with a way to do it himself i was just throwing ideas out thereI'll pretend I understood that...