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Rejected Android conversion

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EpicSauce

Starting Trainer
Any way to port this to the Android OS? I'm not sure if Visual Studio is in direct compatibility or not.
 

Splint

Champion
Nope a direct port is not possible.

The game is build using the XNA framework and the only phones that supports this framework are the Windows Phones.

Besides that there are no plans on porting.

Android apps use the java language and use a completely different structure for programming because of the android architecture.



I have build some test apps before for android and it requires a different approach of programming then if u were to program it as a desktop application.
 

EpicSauce

Starting Trainer
Damn...

on a side note, is there a way to change the reference for the XNA Library to a local destination, like the installation folder for Pokemon3D?
 

EpicSauce

Starting Trainer
Interesting...
So for instance, if I were to install the runtimes on an admin-machine into a USB Drive, would I be able to re-point the program to look into the USB Directory instead?
 

DracoHouston

Kolben Developer
Contributor
Interesting...
So for instance, if I were to install the runtimes on an admin-machine into a USB Drive, would I be able to re-point the program to look into the USB Directory instead?
no idea, mate. xna is a complex beast

for example, people have been complaining for the last week that they get an error saying the music didn't work. we were really scratching our heads at it then one of the people with the problem fixed it with windows update, then some more fixed it by re-enabling windows media player.

basically, only dudes in the XNA dev team at microsoft would be able to answer that question for you, probably
 
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