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Duplicate Indev [0.48] Parasect Crash

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yourbone

Pokémon Ranger
Describe the bug you experienced here.
I crashed after I chose to use Hammer Arm on a wild Parasect in Cerulean Cave.
What I expected to happen:
To completely wreck it without crashing.

What actually happened:
Got wrecked and crashed.

Steps to reproduce:
I'm not sure if this will produce the crash again, but I ran into a wild Parasect in Cerulean Cave, chose to use Hammer Arm with my Swampert, then crashed

(Add a crash log here if available and enclose it in the code tag with this button:
)

Code:
[CODE]
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// Never gonna give you up ~

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.48 (78)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36250)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 5/31/2014 9:55:22 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics 4000"]
[CardRAM(s) : "2214592512"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at _2._5DHero.BV2.Moves.Grass.Aromatherapy.MoveHits(Boolean own, BattleScreenV2 BattleScreen)
   at _2._5DHero.BV2.BattleV2.DoAttackRound(BattleScreenV2 BattleScreen, Boolean own, AttackV2 moveUsed)
   at _2._5DHero.BV2.BattleV2.InitializeRound(BattleScreenV2 BattleScreen, RoundConst OwnStep)
   at _2._5DHero.BV2.BattleMenuV2.PressButtonMoves(BattleScreenV2 BattleScreen)
   at _2._5DHero.BV2.BattleMenuV2.UpdateMoves(BattleScreenV2 BattleScreen)
   at _2._5DHero.BV2.BattleMenuV2.Update(BattleScreenV2 BattleScreenV2)
   at _2._5DHero.BV2.BattleScreenV2.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
[/CODE]
 
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