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Duplicate [Indev 0.47.1] Crash upon Flying to Mahogany Town

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RedDevil58

Trainer
Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
// I AM ERROR!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.47.1 (76)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (253826)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Direct; Input: @Text:Fabulous used~FLY.
@Action:ActivateThirdPerson
@Wait:30
@Pokemon:Cry(18)
@Player:WearSkin([POKEMON|N]18)
@Player:TurnTo(0)
@Player:Move(6)
@Player:Warp(mahogany.dat,15,12,14,0)
@Level:Update
@Player:SetMovement(0,-2,0)
@Player:Move(6)
@Player:WearSkin(51)
@Action:DeactivateThirdPerson
@Wait:1
@Player:SetMovement(0,0,-1)
:end; Line: 8
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 15-5-2014 11:00:19
System language: Dutch (Netherlands)(NLD) / Loaded game language: en
Decimal separator: ,

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics 4000; NVIDIA GeForce 610M      "]
[CardRAM(s) : "1885495296; 2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack: 

   at _2._5DHero.Entity.GetCenter()
   at _2._5DHero.Entity.UpdateEntity()
   at _2._5DHero.Level.UpdateEntities()
   at _2._5DHero.Level.Update()
   at _2._5DHero.ScriptV1.DoLevel()
   at _2._5DHero.ScriptV1.Update()
   at _2._5DHero.Script.Update()
   at _2._5DHero.ActionScript.Update()
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 
J

jianmingyong

Guest
I am sorry to say that you need to turn off the offset map quailty from setting.

Duplicated about 5+ times I guess
 
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