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Not confirmed [Indev 0.46.2] Guillotine Has Incorrect Accuracy

hollowblade

Bug Catcher
ummm so yeah everytime i use guillotine it always hits and it is supposed to have a 30% chance of hitting the target...........so yeah.........im pretty sure it's a bug
 

Fanta

Content Developer
P3D Developer
Global Moderator
ummm so yeah everytime i use guillotine it always hits and it is supposed to have a 30% chance of hitting the target...........so yeah.........im pretty sure it's a bug
Actually, it's not 30%, try using it on a higher level pokemon (Higher than the one using the move) and see if it works.
 

hollowblade

Bug Catcher
well there isnt any :/ my poke are above lv 70 and i mostly battle the elite four ._. ad also it says the accuracy is 30%

it should still miss even if the target is at a lower lv.......
 
Last edited by a moderator:

Fanta

Content Developer
P3D Developer
Global Moderator
it should still miss even if the target is at a lower lv.......
Don't double post pls.
Anyway, i tested all 4 1HKO moves and they are working correctly as far as i know, (i.e they still fail when used by a low speed low level pokemon)
 

hollowblade

Bug Catcher
idk man all i know is everytime i use it with my haxorus it always hits always it never misses and i beat the whole elite four using only that move so......
 

Fanta

Content Developer
P3D Developer
Global Moderator
idk man all i know is everytime i use it with my haxorus it always hits always it never misses and i beat the whole elite four using only that move so......
What's your pokemon's level?
the move should use this formula : ( Accuracy = ((level of user - level of target) + 30)% )
 

Iron Fist

Starting Trainer
I can confirm i have guillotine on my crawdaunt, same acc, but hits everytime resulting in a KO.
 

Fanta

Content Developer
P3D Developer
Global Moderator
probably the issue here is that when your pokemon's level (or speed, not sure) is higher than your opponent, the move always hits, and when it's lower than the opponent, it always fail.
 
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