Code:
Kolben Games Crash Log V 2.1
Pokémon 3D has crashed!
//Does this help?
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Game information:
Pokémon 3D Indev version: 0.46.2
Content Packs: {DXYMP,Attacks}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (237871)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
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System specifications:
Operating system: Microsoft® Windows Vista™ Édition Familiale Premium [6.0.6000.0]
System time: 04/05/2014 15:17:28
System language: French (France)(FRA) / Loaded game language: fr
Decimal separator: ,
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Graphics Card information:
[CardName(s): "NVIDIA GeForce 8500 GT"]
[CardRAM(s) : "268435456"]
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Error information:
Message: Impossible de charger le fichier ou l'assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' ou une de ses dépendances. Le fichier spécifié est introuvable.
InnerException: NOTHING
BaseException: Impossible de charger le fichier ou l'assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' ou une de ses dépendances. Le fichier spécifié est introuvable.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
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Error solution:
(The provided solution might not work for your problem)
Error ID: 100
Error Type: GameJolt
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.
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CallStack:
à _2._5DHero.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
à _2._5DHero.Player.SaveGame(Boolean IsAutosave)
à _2._5DHero.SaveScreen.Update()
à _2._5DHero.Basic.Update(GameTime gameTime)
à _2._5DHero.DGame.Update(GameTime gameTime)
à Microsoft.Xna.Framework.Game.Tick()
à Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
à Microsoft.Xna.Framework.GameHost.OnIdle()
à Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
à Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
à System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
à System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.Run(Form mainForm)
à Microsoft.Xna.Framework.WindowsGameHost.Run()
à Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
à Microsoft.Xna.Framework.Game.Run()
à _2._5DHero.Program.Main(String[] args)