Legend_Blade
Trainer
I've been playing since the 0.45 version without any problems aswell as the 0.45.1 version. When i updated the game to version 0.46 somehow i can't save the game anymore and pokemon3D crashes. I added the crash data for more info. I hope you guys can figgure it out, because i'm crying for the lack of pokemon3D lol
- Legend Blade
- Legend Blade
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!
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Game information:
Pokémon 3D Indev version: 0.46
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (200866)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
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System specifications:
Operating system: Microsoft Windows 7 Professional [6.1.7601.65536]
System time: 23-3-2014 16:26:50
System language: Dutch (Netherlands)(NLD) / Loaded game language: en
Decimal separator: ,
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics Family"]
[CardRAM(s) : "1357473792"]
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Error information:
Message: Kan bestand of assembly System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a of een van de afhankelijkheden hiervan niet laden. Het systeem kan het opgegeven bestand niet vinden.
InnerException: NOTHING
BaseException: Kan bestand of assembly System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a of een van de afhankelijkheden hiervan niet laden. Het systeem kan het opgegeven bestand niet vinden.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
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Error solution:
(The provided solution might not work for your problem)
Error ID: 100
Error Type: GameJolt
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.
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CallStack:
bij _2._5DHero.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
bij _2._5DHero.Player.SaveGame(Boolean IsAutosave)
bij _2._5DHero.SaveScreen.Update()
bij _2._5DHero.Basic.Update(GameTime gameTime)
bij _2._5DHero.DGame.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij Microsoft.Xna.Framework.Game.Run()
bij _2._5DHero.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.