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Fixed Conversion from string "Dragonite needs to recharge!" to type 'Integer' is not valid.

Mizai

Pokémon Ranger
Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 2014-02-04 7:58:56 PM
System language: English (Canada)(ENC) / Loaded game language: en
Decimal seperator: .
Content Packs: {Community Sprite Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (43590)
Playing on Servers: TRUE (  -Mizai's P-3D Server-/localhost:15124)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------

Here is further information:
Message: Conversion from string "Dragonite needs to recharge!" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
TargetSite: Name: ToInteger [
  Attributes: PrivateScope, Public, Static
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: False
  IsSecuritySafeCritical: False
  IsSecurityTransparent: True
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100664087
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.VisualBasic.dll
  ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions
  ]

CallStack:  at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
  at _2._5DHero.BV2.BattleScreenV2.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 2014-02-04 7:58:56 PM
System language: English (Canada)(ENC) / Loaded game language: en
Decimal seperator: .
Content Packs: {Community Sprite Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (43590)
Playing on Servers: TRUE ( -Mizai's P-3D Server-/localhost:15124)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------

Here is further information:
Message: Conversion from string "Dragonite needs to recharge!" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
TargetSite: Name: ToInteger [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100664087
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.VisualBasic.dll
ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions
]

CallStack: at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at _2._5DHero.BV2.BattleScreenV2.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Please place all crash log content in a code module (< > on the font menu).

Although this crash seems self-explanatory, please do the following whenever reporting a bug:
1. Place a version number in the thread title.
2. Have a brief description of what you were doing before you crashed (just the term "PvP" isn't really saying too much).
3. Please use code modules if it's a crash, as I explained above.
 

Mizai

Pokémon Ranger
isnt the re
Please place all crash log content in a code module (< > on the font menu).

Although this crash seems self-explanatory, please do the following whenever reporting a bug:
1. Place a version number in the thread title.
2. Have a brief description of what you were doing before you crashed (just the term "PvP" isn't really saying too much).
3. Please use code modules if it's a crash, as I explained above.
will do. my bad.
 

nilllzz

Original Developer
Administrator
P3D Developer
Fixed.
This happens if someone used a multi turn move like Hyperbeam that only displays a message for the next round.
 
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