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Duplicate Crash when Rufflet reached evolve lvl.

Snittgaard

Starting Trainer
Hey guys.
So I finally managed to get Rufflet to lvl 54, so it could evolve, but my game crashed.
What's wrong?
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.44.2
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 30-01-2014 11:41:53
System language: Danish (Denmark)(DAN) / Loaded game language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (169984)
Playing on Servers: TRUE (JLs 24/7 Server!/54.201.102.35:15124)
Game environment: OverworldScreen
Actionscript: Type: Direct; Input: version=2
@text.show(Rufflet reached~level 54!)
@pokemon.evolve(0)
@text.show(*There are no~Rare Candys left.)
:end; Line: 2
---------------------------

Here is further information:
Message: Indekset lå uden for arrayets grænser.
InnerException: NOTHING
BaseException: Indekset lå uden for arrayets grænser.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
TargetSite: Name: DoPokemon [
Attributes: PrivateScope, Private, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.ScriptCommander
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100667966
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.ScriptCommander
]

CallStack: ved _2._5DHero.ScriptCommander.DoPokemon(String subClass)
ved _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
ved _2._5DHero.ScriptV2.DoCommand()
ved _2._5DHero.ScriptV2.Update()
ved _2._5DHero.Script.Update()
ved _2._5DHero.ActionScript.Update()
ved _2._5DHero_OverworldScreen.Update()
ved _2._5DHero.Basic.Update(GameTime gameTime)
ved _2._5DHero.DGame.Update(GameTime gameTime)
ved Microsoft.Xna.Framework.Game.Tick()
ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
ved Microsoft.Xna.Framework.GameHost.OnIdle()
ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.Run(Form mainForm)
ved Microsoft.Xna.Framework.WindowsGameHost.Run()
ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
ved Microsoft.Xna.Framework.Game.Run()
ved _2._5DHero.Program.Main(String[] args)

You should report this error.
 

nilllzz

Original Developer
Administrator
P3D Developer
That has already been reported. The game crashes when you make a Pokémon evolve via Rare Candy. Try to just level it up in battle instead.
 
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