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Hidden Switch on Mr. Pokémon's house?

Hyouran

Starting Trainer
So I started playing Pokémon 3D, and I got to Mr. Pokémon's house. After Oak gave me the Pokédex, I investigated the house. I pressed Space in front of the compouter or whatever that is and a message popped-up: "A secret switch! Better press it." or something like that. Whenever I press again, it says "The switch is off" (or something like that.). That's not in the original Gold, so I wanted to know if someone else has found that. (CAN'T POST PIC BECAUSE NOW MY GAME CRASHES EVERYTIME I TRY TO PRESS SPACE IN FRONT OF THE COMPUTER)
 
J

jianmingyong

Guest
Here is the possible crash he meant.
Code:
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 5/1/2014 1:51:57 AM
System language: ENE / Loaded language: en
Decimal seperator: .
Content Packs: {HGSS Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (116016)
Playing on Servers: FALSE
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Could not find file 'C:\Users\Xiong\Documents\Pokemon\Scripts\.dat'.
InnerException: NOTHING
BaseException: Could not find file 'C:\Users\Xiong\Documents\Pokemon\Scripts\.dat'.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: WinIOError [
  Attributes: PrivateScope, Assembly, Static, HideBySig
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: System.IO.__Error
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100680746
  MethodHandle: System.RuntimeMethodHandle
  Module: CommonLanguageRuntimeLibrary
  ReflectedType: System.IO.__Error
  ]

CallStack:  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
  at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
  at System.IO.File.ReadAllText(String path)
  at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
  at _2._5DHero.ScriptBlock.TriggerScript(Boolean canAttach)
  at _2._5DHero.ScriptBlock.ClickFunction()
  at _2._5DHero.OverworldCamera.CheckEntity()
  at _2._5DHero.OverworldCamera.Update()
  at _2._5DHero.OverworldScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

Leahkim

Dragon Tamer
Haha, oh I see. Okay.
Prior to v0.42, the computer linked to a script it wasn't supposed to. Now, in v0.42, it no longer links to that script, but it is still active as a scriptblock. So @nilllzz needs to give Mr. Pokemon's computer a script, or change it to a wallblock..
 

Darkfire

Administrator
Administrator
P3D Developer
Haha, oh I see. Okay.
Prior to v0.42, the computer linked to a script it wasn't supposed to. Now, in v0.42, it no longer links to that script, but it is still active as a scriptblock. So @nilllzz needs to give Mr. Pokemon's computer a script, or change it to a wallblock..
was it the script for the rocketbase?
 
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