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Fixed ilex forest hidden grotto

frozenshado7

Active Member
Ive had a couple crashes at the hidden grotto in ilex forest which happens as soon as I enter. I know the gen 6 ones can cause a crash, but this one isnt supposed to have one so I dont know whats up.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.41.1
Operating system: Microsoft Windows 7 Professional  [6.1.7601.65536]
System time: 12/29/2013 5:47:06 PM
System language: ENU Loaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (103316)
Game environment: MainMenuScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Collection was modified; enumeration operation may not execute.
InnerException: NOTHING
BaseException: Collection was modified; enumeration operation may not execute.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: ThrowInvalidOperationException [
  Attributes: PrivateScope, Assembly, Static, HideBySig
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: System.ThrowHelper
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: False
  IsSecuritySafeCritical: False
  IsSecurityTransparent: True
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663894
  MethodHandle: System.RuntimeMethodHandle
  Module: CommonLanguageRuntimeLibrary
  ReflectedType: System.ThrowHelper
  ]

StackTrace:    at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
  at System.Collections.Generic.List`1.Enumerator.MoveNext()
  at _2._5DHero.MainMenuScreen.UpdateLoadGameJoltSaveMenu()
  at _2._5DHero.MainMenuScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

nilllzz

Original Developer
Administrator
P3D Developer
The crash you posted happened on the main menu, not in the game. You might've uploaded the wrong crash file. I fixed this crash though. If you happen to find the correct crash file, post it in this thread.
 

frozenshado7

Active Member
hmmmm thats weird that is the correct crash report maybe it was crashing immediately as I was hitting quit game then making it the main menu crashing not the zone.
 

nilllzz

Original Developer
Administrator
P3D Developer
hmmmm thats weird that is the correct crash report maybe it was crashing immediately as I was hitting quit game then making it the main menu crashing not the zone.
You can read from the crash log where the game crashes (Look for the line "Game Environment" at the beginning of the file).
If it crashes when you are playing the game, it should say "OverworldScreen", and a script should be active (so the line "Actionscript" should also state something).
 

nilllzz

Original Developer
Administrator
P3D Developer
I'll just label this as Fixed in next Version. If you should find the crash report that belongs to your reported bug, please post it here.
 
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