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Fixed [0.41] Daily Lottery Crash

Tornado9797

Content Developer
P3D Developer
Global Moderator
So I decided to use the Daily Lottery in Goldenrod City's Radio Tower. Upon getting my IDs checked, the game crashed.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.41
Operating system: Microsoft® Windows Vista™ Home Premium  [6.0.6002.131072]
System time: 12/25/2013 1:51:12 PM
System language: ENU Loaded language: en
Decimal seperator: .
Content Packs: {Darkfire's Blue User Interface, Series Sprite Pack, Daziman's Pokémon X and Y Music Pack}
Active GameMode: Pokemon 3D
Operating online: TRUE (32436)
Game environment: OverworldScreen
Actionscript: Type: Script; Input: radiotower\lotto; Line: 9
---------------------------

Here is further information:
Message: Index was outside the bounds of the array.
InnerException: NOTHING
BaseException: Index was outside the bounds of the array.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: get_Chars [
  Attributes: PrivateScope, Public, HideBySig, SpecialName
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: System.String
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: True
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100664063
  MethodHandle: System.RuntimeMethodHandle
  Module: CommonLanguageRuntimeLibrary
  ReflectedType: System.String
  ]

StackTrace:    at System.String.get_Chars(Int32 index)
  at _2._5DHero.ScriptComparer.DoPokemon(String subClass)
  at _2._5DHero.ScriptComparer.GetResultValue(String mainClass, String subClass)
  at _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
  at _2._5DHero.ScriptComparer.Compare(String inputString, Boolean caseSensitive)
  at _2._5DHero.ScriptComparer.Compare(String inputString)
  at _2._5DHero.ScriptV2.DoIf()
  at _2._5DHero.ScriptV2.Update()
  at _2._5DHero.Script.Update()
  at _2._5DHero.ActionScript.Update()
  at _2._5DHero.OverworldScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
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