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Duplicate [ 0.39] Game Crashes when I try to move a pokemon to a box

LoneLeif

Starting Trainer
[Note: This may have been posted already. .__. Sorry if it is. ]
So, I was trying out the daycare and I wanted to have the 'ODD EGG' but my party is full. I went to the PC and booted it up. When I tried to move my dratini into the box, the game crashes.

Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.39
Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 11/10/2013 3:48:12 PM
System language: ENULoaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: StorageSystemScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Insufficient memory to continue the execution of the program.
InnerException: NOTHING
BaseException: Insufficient memory to continue the execution of the program.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: CreateTexture [
  Attributes: PrivateScope, FamANDAssem, HideBySig
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: True
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663862
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.Xna.Framework.Graphics.dll
  ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
  ]

StackTrace:    at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
  at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
  at _2._5DHero.StorageSystemScreen.Draw3DModel(Pokemon p, String modelName)
  at _2._5DHero.StorageSystemScreen.DrawPokemonStatus()
  at _2._5DHero.StorageSystemScreen.Draw()
  at _2._5DHero.Basic.Draw()
  at _2._5DHero.DGame.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.DrawFrame()
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
 
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