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Fixed [Indev 0.50.1] Metronome has Infinite Power Points

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Raze

Trainer
[Notice]: This bug may have been posted before. If so, I apologize.

The title speaks for itself: Upon using Metronome, the PP does not decrease, giving it infinite uses.

Video:
It isn't shown in the video, but the other moves work fine (their PP decreases)
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Are you actually using 0.38.3? Or 0.38.3a?
Anywho, this bug was actually addressed in the update patch, so the developers are fully aware of it. Though you should probably enjoy the bug while it lasts. :p
 

Valtam

Bug Catcher
Not a whole off-topic, but, would be a mean and fruitless thing to compile a list of Gen I - II moves that don't work as expected? Or are the devs all aware of their existing bugs and planning to fix them as they implement double/triple battles? Maybe even adding some fully functional Gen III-and-beyond moves to the list, specially those that have their quirks (like Poison Spikes).
 

frozenshado7

Active Member
Not a whole off-topic, but, would be a mean and fruitless thing to compile a list of Gen I - II moves that don't work as expected? Or are the devs all aware of their existing bugs and planning to fix them as they implement double/triple battles? Maybe even adding some fully functional Gen III-and-beyond moves to the list, specially those that have their quirks (like Poison Spikes).
They dont need a list they have known about these bugs for a long time now and are just working on double and triple first.
 
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