NecroManxer
Starting Trainer
After I defeat my rival the game crashes and tells me to send this file
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Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.38.3a
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 11/1/2013 4:07:35 PM
System language: ENU
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: OverworldScreen
Actionscript: Type: Script; Input: rival\rival_azalea\startscript; Line: 18
---------------------------
Here is further information:
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.ThrowHelper
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663885
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.ThrowHelper
]
StackTrace: at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at _2._5DHero.ActionScript.ChooseIf(Boolean T)
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
Hehe, you're making things really easy for us.This is a Duplicate bug, and is to be moved to the Bug Archive sub-forum. Other reports can be found here:
http://pokemon3d.net/forum/threads/5540/
http://pokemon3d.net/forum/threads/5533/
http://pokemon3d.net/forum/threads/5510/
http://pokemon3d.net/forum/threads/5507/
http://pokemon3d.net/forum/threads/5504/
This bug has been brought to our attention before, and is currently being worked on. Next time when reporting a bug (crash), please do the following:
1. Use the "Crash" tag when appropriate, as well as version number in the thread's title.
2. Copy-paste contents of the crash log in a code module. I have done so for you:
3. Please check the Bug forum as well as its sub-forums before reporting a bug.Code:Kolben Games Crash Log V 1.0 Pokémon 3D has crashed! --------------------------- System specifications: Pokémon 3D version: 0.38.3a Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536] System time: 11/1/2013 4:07:35 PM System language: ENU Decimal seperator: . Content Packs: {} Active GameMode: Pokemon 3D Operating online: FALSE Game environment: OverworldScreen Actionscript: Type: Script; Input: rival\rival_azalea\startscript; Line: 18 --------------------------- Here is further information: Message: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index InnerException: NOTHING BaseException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index HelpLink: No helplink available. Data: System.Collections.ListDictionaryInternal Source: mscorlib TargetSite: Name: ThrowArgumentOutOfRangeException [ Attributes: PrivateScope, Assembly, Static, HideBySig CallingConvention: Standard ContainsGenericParameters: False DeclaringType: System.ThrowHelper IsAbstract: False IsAssembly: True IsConstructor: False IsFamily: False IsFamilyAndAssembly: False IsFamilyOrAssembly: False IsFinal: False IsGenericMethod: False IsGenericMethodDefinition: False IsHideBySig: True IsPrivate: False IsPublic: False IsSecurityCritical: False IsSecuritySafeCritical: False IsSecurityTransparent: True IsSpecialName: False IsStatic: True IsVirtual: False MemberType: Method MetadataToken: 100663885 MethodHandle: System.RuntimeMethodHandle Module: CommonLanguageRuntimeLibrary ReflectedType: System.ThrowHelper ] StackTrace: at System.ThrowHelper.ThrowArgumentOutOfRangeException() at System.Collections.Generic.List`1.get_Item(Int32 index) at _2._5DHero.ActionScript.ChooseIf(Boolean T) at _2._5DHero.ScriptV2.Update() at _2._5DHero.Script.Update() at _2._5DHero.ActionScript.Update() at _2._5DHero.OverworldScreen.Update() at _2._5DHero.Basic.Update(GameTime gameTime) at _2._5DHero.DGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at _2._5DHero.Program.Main(String[] args) You should report this error. Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.