ZJB
Starting Trainer
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
I was in the pokedex and going through habitat mode and hit enter on the pokemon I caught and it then crashed on all of them
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System specifications:
Pokémon 3D version: 0.38
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 10/12/2013 7:04:10 PM
System language: ENU
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: PokedexScreen
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Here is further information:
Message: Error loading "Models\Models\Poliwag\Normal\Normal". File not found.
InnerException: Error loading "Content\Models\Models\Poliwag\Normal\Normal.xnb". File not found.
BaseException: Error loading "Content\Models\Models\Poliwag\Normal\Normal.xnb". File not found.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: OpenStream [
Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: True
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100664034
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
]
StackTrace: at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.ModelManager.GetModel(String Path)
at _2._5DHero.ModelEntity.Initialize()
at _2._5DHero.Entity.GetNewEntity(String EntityID, Vector3 Position, Texture2D[] Textures, Int32[] TextureIndex, Boolean Collision, Vector3 Rotation, Vector3 Scale, BaseModel Model, Int32 ActionValue, String AdditionalValue, Boolean Visible, Vector3 Shader, Int32 ID, String MapOrigin, String SeasonColorTexture, Vector3 Offset, Object[] Params)
at _2._5DHero.ViewModelScreen..ctor(Screen currentScreen, String PokemonAnimationName, Boolean CanViewShiny)
at _2._5DHero.PokedexScreen.UpdateHabitat()
at _2._5DHero.PokedexScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
Last edited: