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Duplicate Crash when evolving quilava to typhlosion.

I was battling Team Rocket in their Mahogany town base.

Here is a picture: http://i.imgur.com/IkMhgt0.png

Code:
---------------------------

System specifications:
Pokémon 3D version: 0.36.3
Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 9/20/2013 10:10:07 AM
System language: ENU
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (103881)
Game environment: BattleScreenV2
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: SwitchInOwn [
   Attributes: PrivateScope, Public
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: _2._5DHero.BV2.BattleV2
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: False
   IsPrivate: False
   IsPublic: True
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100663573
   MethodHandle: System.RuntimeMethodHandle
   Module: 2.5DHero.exe
   ReflectedType: _2._5DHero.BV2.BattleV2
   ]

StackTrace:    at _2._5DHero.BV2.BattleV2.SwitchInOwn(BattleScreenV2 BattleScreen, Int32 NewPokemonIndex, Boolean FirstTime)
   at _2._5DHero.BV2.BattleScreenV2.InitializeTrainer(Trainer Trainer, Screen OverworldScreen, Int32 defaultMapType)
   at _2._5DHero.BattleIniScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 
Last edited by a moderator:
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